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geant4/source/analysis/g4tools/include/tools/randT
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2016-06-10 14:11:04 +02:00

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// Copyright (C) 2010, Guy Barrand. All rights reserved.
// See the file tools.license for terms.
#ifndef tools_randT
#define tools_randT
#include "cmathT"
#include "mathd"
namespace tools {
template <class FLAT,class REAL>
class rgauss {
public:
rgauss(FLAT& a_flat,REAL a_mean = 0,REAL a_std_dev = 1)
:m_flat(a_flat),m_mean(a_mean),m_std_dev(a_std_dev){}
virtual ~rgauss(){}
public:
rgauss(const rgauss& a_from):m_flat(a_from.m_flat),m_mean(a_from.m_mean),m_std_dev(a_from.m_std_dev){}
rgauss& operator=(const rgauss& a_from) {
m_mean = a_from.m_mean;
m_std_dev = a_from.m_std_dev;
return *this;
}
public:
REAL shoot() {
// Shoot random numbers according a
// rgaussian distribution of mean 0 and sigma 1.
REAL v1,v2,r,fac;
do {
v1 = REAL(2) * m_flat.shoot() - REAL(1);
v2 = REAL(2) * m_flat.shoot() - REAL(1);
r = v1*v1 + v2*v2;
} while (r>REAL(1));
fac = _sqrt(-REAL(2)*_log(r)/r);
return (v2 * fac) * m_std_dev + m_mean;
}
FLAT& flat() {return m_flat;}
protected:
FLAT& m_flat;
REAL m_mean;
REAL m_std_dev;
};
template <class FLAT,class REAL>
class rbw {
public:
rbw(FLAT& a_flat,REAL a_mean = 0,REAL a_gamma = 1)
:m_flat(a_flat),m_mean(a_mean),m_gamma(a_gamma){
_half_pi(m_half_pi);
}
virtual ~rbw(){}
public:
rbw(const rbw& a_from):m_flat(a_from.m_flat),m_mean(a_from.m_mean),m_gamma(a_from.m_gamma),m_half_pi(a_from.m_half_pi){}
rbw& operator=(const rbw& a_from) {
m_mean = a_from.m_mean;
m_gamma = a_from.m_gamma;
m_half_pi = a_from.m_half_pi;
return *this;
}
public:
REAL shoot() const {
REAL rval = REAL(2) * m_flat.shoot() - REAL(1);
REAL displ = (REAL(1)/REAL(2)) * m_gamma * _tan(rval * m_half_pi);
return m_mean + displ;
}
FLAT& flat() {return m_flat;}
protected:
FLAT& m_flat;
REAL m_mean;
REAL m_gamma;
REAL m_half_pi;
};
template <class FLAT,class REAL>
class rexp {
public:
rexp(FLAT& a_flat,REAL a_rate = 1):m_flat(a_flat),m_rate(a_rate){}
virtual ~rexp(){}
public:
rexp(const rexp& a_from):m_flat(a_from.m_flat),m_rate(a_from.m_rate){}
rexp& operator=(const rexp& a_from) {m_rate = a_from.m_rate;return *this;}
public:
REAL shoot() const {
REAL v;
do {
v = m_flat.shoot();
} while(v<=REAL(0));
return -_log(v)/m_rate;
}
FLAT& flat() {return m_flat;}
protected:
FLAT& m_flat;
REAL m_rate;
};
template <class FLAT,class REAL>
class rdir2 {
public:
rdir2(FLAT& a_flat):m_flat(a_flat){}
virtual ~rdir2(){}
public:
rdir2(const rdir2& a_from):m_flat(a_from.m_flat){}
rdir2& operator=(const rdir2&) {return *this;}
public:
void shoot(REAL& a_x,REAL& a_y) const {
// from gsl_ran_dir_2d.
REAL u,v,s;
do {
u = REAL(2) * m_flat.shoot()-REAL(1);
v = REAL(2) * m_flat.shoot()-REAL(1);
s = u * u + v * v;
}
while ( (s > REAL(1)) || (s==REAL(0)) );
a_x = (u * u - v * v) / s;
a_y = REAL(2) * u * v / s;
}
FLAT& flat() {return m_flat;}
protected:
FLAT& m_flat;
};
template <class FLAT,class REAL>
class rdir3 {
public:
rdir3(FLAT& a_flat):m_flat(a_flat){}
virtual ~rdir3(){}
public:
rdir3(const rdir3& a_from):m_flat(a_from.m_flat){}
rdir3& operator=(const rdir3&) {return *this;}
public:
void shoot(REAL& a_x,REAL& a_y,REAL& a_z) const {
// from gsl_ran_dir_3d.
REAL s;
do {
a_x = REAL(2) * m_flat.shoot() - REAL(1);
a_y = REAL(2) * m_flat.shoot() - REAL(1);
s = (a_x) * (a_x) + (a_y) * (a_y);
}
while (s > REAL(1));
a_z = REAL(2) * s - REAL(1);
REAL a = REAL(2) * _sqrt(REAL(1) - s);
a_x *= a;
a_y *= a;
}
FLAT& flat() {return m_flat;}
protected:
FLAT& m_flat;
};
}
#endif