// Copyright (C) 2010, Guy Barrand. All rights reserved. // See the file tools.license for terms. #ifndef tools_randT #define tools_randT #include "cmathT" #include "mathd" namespace tools { template class rgauss { public: rgauss(FLAT& a_flat,REAL a_mean = 0,REAL a_std_dev = 1) :m_flat(a_flat),m_mean(a_mean),m_std_dev(a_std_dev){} virtual ~rgauss(){} public: rgauss(const rgauss& a_from):m_flat(a_from.m_flat),m_mean(a_from.m_mean),m_std_dev(a_from.m_std_dev){} rgauss& operator=(const rgauss& a_from) { m_mean = a_from.m_mean; m_std_dev = a_from.m_std_dev; return *this; } public: REAL shoot() { // Shoot random numbers according a // rgaussian distribution of mean 0 and sigma 1. REAL v1,v2,r,fac; do { v1 = REAL(2) * m_flat.shoot() - REAL(1); v2 = REAL(2) * m_flat.shoot() - REAL(1); r = v1*v1 + v2*v2; } while (r>REAL(1)); fac = _sqrt(-REAL(2)*_log(r)/r); return (v2 * fac) * m_std_dev + m_mean; } FLAT& flat() {return m_flat;} protected: FLAT& m_flat; REAL m_mean; REAL m_std_dev; }; template class rbw { public: rbw(FLAT& a_flat,REAL a_mean = 0,REAL a_gamma = 1) :m_flat(a_flat),m_mean(a_mean),m_gamma(a_gamma){ _half_pi(m_half_pi); } virtual ~rbw(){} public: rbw(const rbw& a_from):m_flat(a_from.m_flat),m_mean(a_from.m_mean),m_gamma(a_from.m_gamma),m_half_pi(a_from.m_half_pi){} rbw& operator=(const rbw& a_from) { m_mean = a_from.m_mean; m_gamma = a_from.m_gamma; m_half_pi = a_from.m_half_pi; return *this; } public: REAL shoot() const { REAL rval = REAL(2) * m_flat.shoot() - REAL(1); REAL displ = (REAL(1)/REAL(2)) * m_gamma * _tan(rval * m_half_pi); return m_mean + displ; } FLAT& flat() {return m_flat;} protected: FLAT& m_flat; REAL m_mean; REAL m_gamma; REAL m_half_pi; }; template class rexp { public: rexp(FLAT& a_flat,REAL a_rate = 1):m_flat(a_flat),m_rate(a_rate){} virtual ~rexp(){} public: rexp(const rexp& a_from):m_flat(a_from.m_flat),m_rate(a_from.m_rate){} rexp& operator=(const rexp& a_from) {m_rate = a_from.m_rate;return *this;} public: REAL shoot() const { REAL v; do { v = m_flat.shoot(); } while(v<=REAL(0)); return -_log(v)/m_rate; } FLAT& flat() {return m_flat;} protected: FLAT& m_flat; REAL m_rate; }; template class rdir2 { public: rdir2(FLAT& a_flat):m_flat(a_flat){} virtual ~rdir2(){} public: rdir2(const rdir2& a_from):m_flat(a_from.m_flat){} rdir2& operator=(const rdir2&) {return *this;} public: void shoot(REAL& a_x,REAL& a_y) const { // from gsl_ran_dir_2d. REAL u,v,s; do { u = REAL(2) * m_flat.shoot()-REAL(1); v = REAL(2) * m_flat.shoot()-REAL(1); s = u * u + v * v; } while ( (s > REAL(1)) || (s==REAL(0)) ); a_x = (u * u - v * v) / s; a_y = REAL(2) * u * v / s; } FLAT& flat() {return m_flat;} protected: FLAT& m_flat; }; template class rdir3 { public: rdir3(FLAT& a_flat):m_flat(a_flat){} virtual ~rdir3(){} public: rdir3(const rdir3& a_from):m_flat(a_from.m_flat){} rdir3& operator=(const rdir3&) {return *this;} public: void shoot(REAL& a_x,REAL& a_y,REAL& a_z) const { // from gsl_ran_dir_3d. REAL s; do { a_x = REAL(2) * m_flat.shoot() - REAL(1); a_y = REAL(2) * m_flat.shoot() - REAL(1); s = (a_x) * (a_x) + (a_y) * (a_y); } while (s > REAL(1)); a_z = REAL(2) * s - REAL(1); REAL a = REAL(2) * _sqrt(REAL(1) - s); a_x *= a; a_y *= a; } FLAT& flat() {return m_flat;} protected: FLAT& m_flat; }; } #endif