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geant4/source/visualization/modeling/include/G4VTreeGraphicsScene.hh
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2016-06-08 15:55:53 +02:00

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C++

// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VTreeGraphicsScene.hh,v 1.1 2000/05/22 07:39:25 johna Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
//
// John Allison 18th May 2000
// An artificial graphics scene to find dump geometry hierarchy.
#ifndef G4VTREEGRAPHICSSCENE_HH
#define G4VTREEGRAPHICSSCENE_HH
#include "G4VGraphicsScene.hh"
#include "G4VisExtent.hh"
#include "G4Box.hh"
#include "G4Cons.hh"
#include "G4Tubs.hh"
#include "G4Trd.hh"
#include "G4Trap.hh"
#include "G4Sphere.hh"
#include "G4Para.hh"
#include "G4Torus.hh"
#include "G4Polycone.hh"
#include "G4Polyhedra.hh"
#include "G4VPhysicalVolume.hh"
#include "G4LogicalVolume.hh"
class G4VTreeGraphicsScene: public G4VGraphicsScene {
public:
G4VTreeGraphicsScene();
virtual ~G4VTreeGraphicsScene ();
void AddThis (const G4Box& s) {Dump (s);}
void AddThis (const G4Cons & s) {Dump (s);}
void AddThis (const G4Tubs& s) {Dump (s);}
void AddThis (const G4Trd& s) {Dump (s);}
void AddThis (const G4Trap& s) {Dump (s);}
void AddThis (const G4Sphere& s) {Dump (s);}
void AddThis (const G4Para& s) {Dump (s);}
void AddThis (const G4Torus& s) {Dump (s);}
void AddThis (const G4Polycone& s) {Dump (s);}
void AddThis (const G4Polyhedra& s) {Dump (s);}
void AddThis (const G4VSolid& s) {Dump (s);}
void PreAddThis (const G4Transform3D& objectTransformation,
const G4VisAttributes&);
void PostAddThis ();
void EstablishSpecials (G4PhysicalVolumeModel&);
G4int GetFoundDepth () const;
G4VPhysicalVolume* GetFoundVolume () const;
const G4Transform3D& GetFoundTransformation () const;
////////////////////////////////////////////////////////////////
// Functions not used but required by the abstract interface.
virtual void BeginPrimitives (const G4Transform3D& objectTransformation) {}
virtual void EndPrimitives () {}
virtual void AddPrimitive (const G4Polyline&) {}
virtual void AddPrimitive (const G4Text&) {}
virtual void AddPrimitive (const G4Circle&) {}
virtual void AddPrimitive (const G4Square&) {}
virtual void AddPrimitive (const G4Polymarker&) {}
virtual void AddPrimitive (const G4Polyhedron&) {}
virtual void AddPrimitive (const G4NURBS&) {}
protected:
void Dump (const G4VSolid&);
G4int fCurrentDepth; // Current depth of geom. hierarchy.
G4VPhysicalVolume* fpCurrentPV; // Current physical volume.
G4LogicalVolume* fpCurrentLV; // Current logical volume.
const G4Transform3D* fpCurrentObjectTransformation;
};
#include "G4VTreeGraphicsScene.icc"
#endif