88 lines
2.7 KiB
C++
88 lines
2.7 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VisCommandsSceneHandler.hh,v 1.5 1999/12/16 17:19:16 johna Exp $
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// GEANT4 tag $Name: geant4-03-00 $
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// /vis/sceneHandler commands - John Allison 10th October 1998
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#ifndef G4VISCOMMANDSSCENEHANDLER_HH
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#define G4VISCOMMANDSSCENEHANDLER_HH
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#include "G4VVisCommand.hh"
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class G4UIcommand;
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class G4UIcmdWithAString;
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class G4VVisCommandSceneHandler: public G4VVisCommand {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VVisCommandSceneHandler ();
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~G4VVisCommandSceneHandler ();
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protected:
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void UpdateCandidateLists ();
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};
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class G4VisCommandSceneHandlerAttach: public G4VVisCommandSceneHandler {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneHandlerAttach ();
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~G4VisCommandSceneHandlerAttach ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4UIcmdWithAString* fpCommand;
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};
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class G4VisCommandSceneHandlerCreate: public G4VVisCommandSceneHandler {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneHandlerCreate ();
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~G4VisCommandSceneHandlerCreate ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4String NextName ();
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G4UIcommand* fpCommand;
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G4int fId;
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};
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class G4VisCommandSceneHandlerList: public G4VVisCommandSceneHandler {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneHandlerList ();
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~G4VisCommandSceneHandlerList ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4UIcommand* fpCommand;
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};
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class G4VisCommandSceneHandlerRemove: public G4VVisCommandSceneHandler {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneHandlerRemove ();
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~G4VisCommandSceneHandlerRemove ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4UIcmdWithAString* fpCommand;
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};
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class G4VisCommandSceneHandlerSelect: public G4VVisCommandSceneHandler {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneHandlerSelect ();
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~G4VisCommandSceneHandlerSelect ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4UIcmdWithAString* fpCommand;
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};
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#endif
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