74 lines
2.3 KiB
C++
74 lines
2.3 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VisCommandsSceneAdd.hh,v 1.5 2000/05/19 09:17:42 johna Exp $
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// GEANT4 tag $Name: geant4-03-00 $
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// /vis/scene commands - John Allison 9th August 1998
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#ifndef G4VISCOMMANDSSCENEADD_HH
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#define G4VISCOMMANDSSCENEADD_HH
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#include "G4VisCommandsScene.hh"
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class G4VisCommandSceneAddGhosts: public G4VVisCommandScene {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneAddGhosts ();
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~G4VisCommandSceneAddGhosts ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4UIcmdWithAString* fpCommand;
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};
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class G4VisCommandSceneAddHits: public G4VVisCommandScene {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneAddHits ();
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~G4VisCommandSceneAddHits ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4UIcmdWithoutParameter* fpCommand;
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};
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class G4VisCommandSceneAddLogicalVolume: public G4VVisCommandScene {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneAddLogicalVolume ();
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~G4VisCommandSceneAddLogicalVolume ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4UIcommand* fpCommand;
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};
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class G4VisCommandSceneAddTrajectories: public G4VVisCommandScene {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneAddTrajectories ();
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~G4VisCommandSceneAddTrajectories ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4UIcmdWithoutParameter* fpCommand;
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};
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class G4VisCommandSceneAddVolume: public G4VVisCommandScene {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneAddVolume ();
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~G4VisCommandSceneAddVolume ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4UIcommand* fpCommand;
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};
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#endif
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