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geant4/source/visualization/management/include/G4VisCommandsScene.hh
T
2016-06-08 15:55:53 +02:00

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C++

// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VisCommandsScene.hh,v 1.8 1999/12/15 14:54:21 gunter Exp $
// GEANT4 tag $Name: geant4-03-00 $
// /vis/scene commands - John Allison 9th August 1998
#ifndef G4VISCOMMANDSSCENE_HH
#define G4VISCOMMANDSSCENE_HH
#include "G4VVisCommand.hh"
class G4UIcommand;
class G4UIcmdWithAString;
class G4UIcmdWithoutParameter;
class G4VVisCommandScene: public G4VVisCommand {
public:
// Uses compiler defaults for copy constructor and assignment.
G4VVisCommandScene ();
~G4VVisCommandScene ();
protected:
G4String CurrentSceneName ();
void UpdateCandidateLists ();
void UpdateVisManagerScene (const G4String& sceneName = "");
};
class G4VisCommandSceneCreate: public G4VVisCommandScene {
public:
// Uses compiler defaults for copy constructor and assignment.
G4VisCommandSceneCreate ();
~G4VisCommandSceneCreate ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4String NextName ();
G4UIcmdWithAString* fpCommand;
G4int fId;
};
class G4VisCommandSceneEdit: public G4VVisCommandScene {
public:
// Uses compiler defaults for copy constructor and assignment.
G4VisCommandSceneEdit ();
~G4VisCommandSceneEdit ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4UIcmdWithAString* fpCommand;
};
class G4VisCommandSceneList: public G4VVisCommandScene {
public:
// Uses compiler defaults for copy constructor and assignment.
G4VisCommandSceneList ();
~G4VisCommandSceneList ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4UIcommand* fpCommand;
};
class G4VisCommandSceneNotifyHandlers: public G4VVisCommandScene {
public:
// Uses compiler defaults for copy constructor and assignment.
G4VisCommandSceneNotifyHandlers ();
~G4VisCommandSceneNotifyHandlers ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4UIcmdWithAString* fpCommand;
};
class G4VisCommandSceneRemove: public G4VVisCommandScene {
public:
// Uses compiler defaults for copy constructor and assignment.
G4VisCommandSceneRemove ();
~G4VisCommandSceneRemove ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4UIcmdWithAString* fpCommand;
};
class G4VisCommandSceneSelect: public G4VVisCommandScene {
public:
// Uses compiler defaults for copy constructor and assignment.
G4VisCommandSceneSelect ();
~G4VisCommandSceneSelect ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4UIcmdWithAString* fpCommand;
};
#endif