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geant4/source/visualization/RayTracer/include/G4RayShooter.hh
T
2016-06-08 15:55:53 +02:00

63 lines
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C++

// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4RayShooter.hh,v 1.2 2000/03/09 17:38:33 asaim Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
// class description:
//
// the object of this class shoots a ray (actually geantino) primary particle
// associated with a G4Event object. This slass must be used exclusively by
// G4RayTracer.
//
#ifndef G4RayShooter_h
#define G4RayShooter_h 1
#include "globals.hh"
#include "G4ThreeVector.hh"
#include "G4ParticleDefinition.hh"
#include "G4PrimaryVertex.hh"
#include "G4ParticleMomentum.hh"
class G4Event;
class G4RayShooter
{
public:
G4RayShooter();
public:
virtual ~G4RayShooter();
public: // with description
void Shoot(G4Event* evt,G4ThreeVector vtx,G4ThreeVector direc);
// This method generates a primary vertex and a primary particle at the
// given vertex point and with the given direction. This method is invoked
// by G4RayTracer.
private:
void SetInitialValues();
G4ParticleDefinition* particle_definition;
G4ParticleMomentum particle_momentum_direction;
G4double particle_energy;
G4ThreeVector particle_position;
G4double particle_time;
G4ThreeVector particle_polarization;
};
#endif