63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4RayShooter.hh,v 1.2 2000/03/09 17:38:33 asaim Exp $
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// GEANT4 tag $Name: geant4-03-00 $
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//
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// class description:
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//
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// the object of this class shoots a ray (actually geantino) primary particle
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// associated with a G4Event object. This slass must be used exclusively by
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// G4RayTracer.
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//
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#ifndef G4RayShooter_h
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#define G4RayShooter_h 1
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#include "globals.hh"
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#include "G4ThreeVector.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4PrimaryVertex.hh"
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#include "G4ParticleMomentum.hh"
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class G4Event;
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class G4RayShooter
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{
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public:
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G4RayShooter();
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public:
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virtual ~G4RayShooter();
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public: // with description
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void Shoot(G4Event* evt,G4ThreeVector vtx,G4ThreeVector direc);
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// This method generates a primary vertex and a primary particle at the
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// given vertex point and with the given direction. This method is invoked
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// by G4RayTracer.
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private:
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void SetInitialValues();
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G4ParticleDefinition* particle_definition;
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G4ParticleMomentum particle_momentum_direction;
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G4double particle_energy;
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G4ThreeVector particle_position;
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G4double particle_time;
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G4ThreeVector particle_polarization;
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};
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#endif
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