// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4RayShooter.hh,v 1.2 2000/03/09 17:38:33 asaim Exp $ // GEANT4 tag $Name: geant4-03-00 $ // // class description: // // the object of this class shoots a ray (actually geantino) primary particle // associated with a G4Event object. This slass must be used exclusively by // G4RayTracer. // #ifndef G4RayShooter_h #define G4RayShooter_h 1 #include "globals.hh" #include "G4ThreeVector.hh" #include "G4ParticleDefinition.hh" #include "G4PrimaryVertex.hh" #include "G4ParticleMomentum.hh" class G4Event; class G4RayShooter { public: G4RayShooter(); public: virtual ~G4RayShooter(); public: // with description void Shoot(G4Event* evt,G4ThreeVector vtx,G4ThreeVector direc); // This method generates a primary vertex and a primary particle at the // given vertex point and with the given direction. This method is invoked // by G4RayTracer. private: void SetInitialValues(); G4ParticleDefinition* particle_definition; G4ParticleMomentum particle_momentum_direction; G4double particle_energy; G4ThreeVector particle_position; G4double particle_time; G4ThreeVector particle_polarization; }; #endif