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geant4/source/geometry/solids/Boolean/include/G4DisplacedSolid.hh
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2016-06-08 15:55:53 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4DisplacedSolid.hh,v 1.10 2000/11/22 16:09:51 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
//
// class G4DisplacedSolid
//
// Class description:
//
// A displaced solid is a solid that has been shifted from its original
// frame of reference to a new one. It is meant to be used only for
// simplifying the implementation of "Boolean solids".
// History:
//
// 28.10.98 V.Grichine, creation according J. Apostolakis's recommendations
// 22.11.00 V.Grichine, new set methods for matrix/vectors
#ifndef G4DisplacedSolid_HH
#define G4DisplacedSolid_HH
#include "G4VSolid.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4Transform3D.hh"
#include "G4AffineTransform.hh"
class G4DisplacedSolid : public G4VSolid
{
public: // with description
G4DisplacedSolid( const G4String& pName,
G4VSolid* pSolid ,
G4RotationMatrix* rotMatrix,
const G4ThreeVector& transVector ) ;
G4DisplacedSolid( const G4String& pName,
G4VSolid* pSolid ,
const G4Transform3D& transform ) ;
G4DisplacedSolid( const G4String& pName,
G4VSolid* pSolid ,
const G4AffineTransform directTransform );
// For use in instantiating a transient instance from a persistent one.
virtual ~G4DisplacedSolid() ;
public: // without description
// It also has all the methods that a solid requires, eg.
EInside Inside( const G4ThreeVector& p ) const ;
G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const ;
G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
G4double DistanceToIn( const G4ThreeVector& p,
const G4ThreeVector& v ) const ;
G4double DistanceToIn( const G4ThreeVector& p) const ;
G4double DistanceToOut( const G4ThreeVector& p,
const G4ThreeVector& v,
const G4bool calcNorm=false,
G4bool *validNorm=0,
G4ThreeVector *n=0 ) const ;
G4double DistanceToOut( const G4ThreeVector& p ) const ;
void ComputeDimensions( G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep ) ;
public: // with description
virtual G4GeometryType GetEntityType() const;
virtual const G4DisplacedSolid* GetDisplacedSolidPtr() const ;
virtual G4DisplacedSolid* GetDisplacedSolidPtr();
// If the Solid is a "G4DisplacedSolid",
// return a self pointer else return 0.
G4VSolid* GetConstituentMovedSolid() const;
G4AffineTransform GetTransform() const;
void SetTransform(G4AffineTransform& );
G4AffineTransform GetDirectTransform() const;
void SetDirectTransform(G4AffineTransform&);
// Access/Set methods.
G4RotationMatrix GetFrameRotation() const;
void SetFrameRotation(const G4RotationMatrix&);
G4ThreeVector GetFrameTranslation() const;
void SetFrameTranslation(const G4ThreeVector&);
// Get/Set the rotation/translation, as applied to the frame of reference.
G4RotationMatrix GetObjectRotation() const;
void SetObjectRotation(const G4RotationMatrix&);
G4ThreeVector GetObjectTranslation() const;
void SetObjectTranslation(const G4ThreeVector&);
// Get/Set the rotation/translation, as applied to the object.
public: // without description
void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
G4Polyhedron* CreatePolyhedron () const ;
G4NURBS* CreateNURBS () const ;
// For creating graphical representations (ie for visualisation).
protected:
G4VSolid* fPtrSolid ;
G4AffineTransform* fPtrTransform ;
G4AffineTransform* fDirectTransform ;
private:
G4DisplacedSolid(const G4DisplacedSolid&);
G4DisplacedSolid& operator=(const G4DisplacedSolid&);
// Private copy constructor and assignment operator.
} ;
#endif