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geant4/source/geometry/solids/BREPS/include/G4RectangularTrimmedSurface.hh
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2016-06-08 15:55:53 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4RectangularTrimmedSurface.hh,v 1.6 2000/11/08 14:22:03 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
// ----------------------------------------------------------------------
// Class G4BezierSurface
//
// Class description:
//
// Definition of a rectangular trimmed surface.
// Authors: J.Sulkimo, P.Urban.
// Revisions by: L.Broglia, G.Cosmo.
// ----------------------------------------------------------------------
#ifndef __RECTRIMMEDSURFACE_H
#define __RECTRIMMEDSURFACE_H
#include "G4FCylindricalSurface.hh"
class G4RectangularTrimmedSurface : public G4Surface
{
public: // with description
G4RectangularTrimmedSurface();
virtual ~G4RectangularTrimmedSurface();
// Constructor & destructor
G4int Intersect(const G4Ray&);
// Counts the number of intersections of a the surface by a ray.
// If no intersection is found, it sets distance = kInfinity and returns 0.
void CalcBBox();
// Computes the bounding-box.
virtual const char* Name() const;
// Returns the class type name.
private:
G4RectangularTrimmedSurface(const G4RectangularTrimmedSurface&);
G4RectangularTrimmedSurface& operator=(const G4RectangularTrimmedSurface&);
private:
G4Surface* BasisSurface;
G4double TrimU1,TrimU2;
G4double TrimV1,TrimV2;
G4Point3D TrimPointU1, TrimPointU2;
G4Point3D TrimPointV1, TrimPointV2;
};
#endif