// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4RectangularTrimmedSurface.hh,v 1.6 2000/11/08 14:22:03 gcosmo Exp $ // GEANT4 tag $Name: geant4-03-00 $ // // ---------------------------------------------------------------------- // Class G4BezierSurface // // Class description: // // Definition of a rectangular trimmed surface. // Authors: J.Sulkimo, P.Urban. // Revisions by: L.Broglia, G.Cosmo. // ---------------------------------------------------------------------- #ifndef __RECTRIMMEDSURFACE_H #define __RECTRIMMEDSURFACE_H #include "G4FCylindricalSurface.hh" class G4RectangularTrimmedSurface : public G4Surface { public: // with description G4RectangularTrimmedSurface(); virtual ~G4RectangularTrimmedSurface(); // Constructor & destructor G4int Intersect(const G4Ray&); // Counts the number of intersections of a the surface by a ray. // If no intersection is found, it sets distance = kInfinity and returns 0. void CalcBBox(); // Computes the bounding-box. virtual const char* Name() const; // Returns the class type name. private: G4RectangularTrimmedSurface(const G4RectangularTrimmedSurface&); G4RectangularTrimmedSurface& operator=(const G4RectangularTrimmedSurface&); private: G4Surface* BasisSurface; G4double TrimU1,TrimU2; G4double TrimV1,TrimV2; G4Point3D TrimPointU1, TrimPointU2; G4Point3D TrimPointV1, TrimPointV2; }; #endif