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geant4/source/geometry/management/include/G4VoxelLimits.icc
T
2016-06-08 15:55:53 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VoxelLimits.icc,v 1.1 2000/04/20 16:49:48 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-00 $
//
//
// G4VoxelLimits Inline implementation
//
inline
G4double G4VoxelLimits::GetMaxXExtent() const
{
return fxAxisMax;
}
inline
G4double G4VoxelLimits::GetMaxYExtent() const
{
return fyAxisMax;
}
inline
G4double G4VoxelLimits::GetMaxZExtent() const
{
return fzAxisMax;
}
inline
G4double G4VoxelLimits::GetMinXExtent() const
{
return fxAxisMin;
}
inline
G4double G4VoxelLimits::GetMinYExtent() const
{
return fyAxisMin;
}
inline
G4double G4VoxelLimits::GetMinZExtent() const
{
return fzAxisMin;
}
inline
G4double G4VoxelLimits::GetMaxExtent(const EAxis pAxis) const
{
if (pAxis==kXAxis)
{
return GetMaxXExtent();
}
else if (pAxis==kYAxis)
{
return GetMaxYExtent();
}
else
{
assert(pAxis==kZAxis);
return GetMaxZExtent();
}
}
inline
G4double G4VoxelLimits::GetMinExtent(const EAxis pAxis) const
{
if (pAxis==kXAxis)
{
return GetMinXExtent();
}
else if (pAxis==kYAxis)
{
return GetMinYExtent();
}
else
{
assert(pAxis==kZAxis);
return GetMinZExtent();
}
}
inline
G4bool G4VoxelLimits::IsXLimited() const
{
return (fxAxisMin==-kInfinity&&fxAxisMax==kInfinity) ? false : true;
}
inline
G4bool G4VoxelLimits::IsYLimited() const
{
return (fyAxisMin==-kInfinity&&fyAxisMax==kInfinity) ? false : true;
}
inline
G4bool G4VoxelLimits::IsZLimited() const
{
return (fzAxisMin==-kInfinity&&fzAxisMax==kInfinity) ? false : true;
}
inline
G4bool G4VoxelLimits::IsLimited() const
{
return (IsXLimited()||IsYLimited()||IsZLimited());
}
inline
G4bool G4VoxelLimits::IsLimited(const EAxis pAxis) const
{
if (pAxis==kXAxis)
{
return IsXLimited();
}
else if (pAxis==kYAxis)
{
return IsYLimited();
}
else
{
assert(pAxis==kZAxis);
return IsZLimited();
}
}
inline
G4bool G4VoxelLimits::Inside(const G4ThreeVector& pVec) const
{
return ((GetMinXExtent()<=pVec.x()) &&
(GetMaxXExtent()>=pVec.x()) &&
(GetMinYExtent()<=pVec.y()) &&
(GetMaxYExtent()>=pVec.y()) &&
(GetMinZExtent()<=pVec.z()) &&
(GetMaxZExtent()>=pVec.z()) ) ? true : false;
}