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geant4/source/visualization/management/include/G4VSceneHandler.icc
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2016-06-08 15:28:20 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VSceneHandler.icc,v 1.6.6.1 1999/12/07 20:53:50 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
//
// John Allison 19th July 1996.
inline G4bool G4VSceneHandler::operator ==
(const G4VSceneHandler& scene) const {
return this == &scene;
}
inline G4VGraphicsSystem* G4VSceneHandler::GetGraphicsSystem () const {
return &fSystem;
}
inline G4int G4VSceneHandler::GetSceneId () const {
return fSceneId;
}
inline G4int G4VSceneHandler::GetViewCount () const {
return fViewCount;
}
inline
G4double G4VSceneHandler::GetMarkerDiameter
(const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) {
return GetMarkerSize (marker, sizeType);
}
inline
G4double G4VSceneHandler::GetMarkerRadius
(const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) {
return GetMarkerSize (marker, sizeType) / 2.;
}
inline G4int G4VSceneHandler::IncrementViewCount () {
return fViewCount++;
}
inline const G4String& G4VSceneHandler::GetName () const {
return fName;
}
inline void G4VSceneHandler::SetName (const G4String& name) {
fName = name;
}
inline G4Scene* G4VSceneHandler::GetScene () const {
return fpScene;
}
inline const G4ViewerList& G4VSceneHandler::GetViewerList () const {
return fViewerList;
}
inline const G4VModel* G4VSceneHandler::GetModel () const {
return fpModel;
}
inline G4VViewer* G4VSceneHandler::GetCurrentViewer () const {
return fpViewer;
}
inline void G4VSceneHandler::SetCurrentViewer (G4VViewer* pViewer) {
fpViewer = pViewer;
}
inline G4ViewerList& G4VSceneHandler::SetViewerList () {
return fViewerList;
}
inline void
G4VSceneHandler::SetModel (const G4VModel* pModel) {
fpModel = pModel;
}
inline const G4Colour& G4VSceneHandler::GetColor (const G4Visible& visible) {
return GetColour (visible);
}
inline const G4Colour& G4VSceneHandler::GetTextColor (const G4Text& text) {
return GetTextColour (text);
}