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geant4/source/intercoms/include/G4VVisManager.hh
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2016-06-08 15:28:20 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VVisManager.hh,v 1.3.4.1 1999/12/07 20:49:01 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
// John Allison 19/Oct/1996.
//
// Class Description:
// G4VVisManager is an abstract interface for the GEANT4 Visualization Manager.
// The inheritance hierarchy is:
// G4VVisManager <- G4VisManager <- YourVisManager
//
// See example/novice/N02 to see how to write YourVisManager and
// instantiate it. You should *not* access it directly; instead you
// should obtain a pointer as follows:
//
// G4VVisManager* pVVMan = G4VVisManager::GetConcreteInstance ();
//
// This ensures your code will link even if YourVisManager is not
// instantiated or even if not provided in a library. Please protect
// your code by testing the pointer, for example, by:
//
// if (pVVMan) pVVMan -> Draw (polyline);
//
// The Draw functions draw only "transient" objects. This is useful
// for debugging, e.g., drawing the step in your UserSteppingAction,
// since G4Steps are not kept.
//
// Note: to draw "permanent" objects, i.e., objects which are always
// available, such as detector geometry components, or available in an
// event after tracking has finished, such as hits, digitisations and
// trajectories, can be drawn in a transient way if you wish but it is
// usually possible to draw them in a permanent way with /vis/
// commands. The advantage is that permanent objects can be redrawn,
// e.g., when you change view or viewer; transient objects get
// forgotten.
//
// Note that the G4Transform3D argument refers to the transformation
// of the *object*, not the transformation of the coordinate syste.
//
// Note also that where a G4VisAttributes argument is specified, it
// overrides any attributes belonging to the object itself.
#ifndef G4VVISMANAGER_HH
#define G4VVISMANAGER_HH
#include "G4Transform3D.hh"
#include "G4ThreeVector.hh" // Just a typedef Hep3Vector.
#include "G4RotationMatrix.hh" // Just a typedef HepRotation.
class G4Polyline;
class G4Text;
class G4Circle;
class G4Square;
class G4Polymarker;
class G4Polyhedron;
class G4NURBS;
class G4VSolid;
class G4LogicalVolume;
class G4VPhysicalVolume;
class G4VisAttributes;
class G4VVisManager {
public: // With description
static G4VVisManager* GetConcreteInstance ();
// Returns pointer to actual visualization manager if a view is
// available for drawing, else returns null. Always check value.
public:
virtual ~G4VVisManager ();
public: // With description
virtual void Draw (const G4Polyline&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
virtual void Draw (const G4Text&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
virtual void Draw (const G4Circle&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
virtual void Draw (const G4Square&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
virtual void Draw (const G4Polymarker&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
virtual void Draw (const G4Polyhedron&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
virtual void Draw (const G4NURBS&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
virtual void Draw (const G4VSolid&, const G4VisAttributes&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
virtual void Draw (const G4LogicalVolume&, const G4VisAttributes&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
virtual void Draw (const G4VPhysicalVolume&, const G4VisAttributes&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
virtual void GeometryHasChanged () = 0;
// This is used by the run manager to notify a change of geometry.
protected:
static G4VVisManager* fpConcreteInstance; // Pointer to real G4VisManager.
};
inline G4VVisManager* G4VVisManager::GetConcreteInstance () {
return fpConcreteInstance;
}
#endif