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geant4/source/geometry/solids/Boolean/include/G4DisplacedSolid.hh
T
2016-06-08 15:28:20 +02:00

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// Class description
//
// A displaced solid is a solid that has been shifted from its original
// frame of reference to a new one. It is meant to be used only for
// simplifying the implementation of "Boolean solids".
//
// History:
//
// 28.10.98 V.Grichine, creation according J. Apostolakis's recommendations
#ifndef G4DisplacedSolid_HH
#define G4DisplacedSolid_HH
#include "G4VSolid.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4Transform3D.hh"
#include "G4AffineTransform.hh"
class G4DisplacedSolid : public G4VSolid
{
public: // With description
G4DisplacedSolid( const G4String& pName,
G4VSolid* pSolid ,
G4RotationMatrix* rotMatrix,
const G4ThreeVector& transVector ) ;
G4DisplacedSolid( const G4String& pName,
G4VSolid* pSolid ,
const G4Transform3D& transform ) ;
public:
G4DisplacedSolid( const G4String& pName,
G4VSolid* pSolid ,
const G4AffineTransform directTransform );
// For use in instantiating a transient instance from a persistent one:
public: // With description
virtual ~G4DisplacedSolid() ;
//
// It also has all the methods that a solid requires, eg.
EInside Inside( const G4ThreeVector& p ) const ;
public:
G4bool CalculateExtent(const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const ;
G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
G4double DistanceToIn( const G4ThreeVector& p,
const G4ThreeVector& v ) const ;
G4double DistanceToIn( const G4ThreeVector& p) const ;
G4double DistanceToOut( const G4ThreeVector& p,
const G4ThreeVector& v,
const G4bool calcNorm=false,
G4bool *validNorm=0,
G4ThreeVector *n=0 ) const ;
G4double DistanceToOut( const G4ThreeVector& p ) const ;
void ComputeDimensions( G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep ) ;
public: // With description
virtual G4GeometryType GetEntityType() const
{ return G4String("G4DisplacedSolid"); }
// If the Solid is a "G4DisplacedSolid", return a self pointer
// else return 0
virtual const G4DisplacedSolid* GetDisplacedSolidPtr() const ;
virtual G4DisplacedSolid* GetDisplacedSolidPtr();
// Access methods
G4VSolid* GetConstituentMovedSolid();
G4AffineTransform GetTransform() const;
G4AffineTransform GetDirectTransform() const;
// Get the rotation/translation, as applied to the frame of reference
G4RotationMatrix GetFrameRotation() const;
G4ThreeVector GetFrameTranslation() const;
// Get the rotation/translation, as applied to the object
G4RotationMatrix GetObjectRotation() const;
G4ThreeVector GetObjectTranslation() const;
public:
// For creating graphical representations (ie for visualisation)
void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
G4VisExtent GetExtent () const ;
G4Polyhedron* CreatePolyhedron () const ;
G4NURBS* CreateNURBS () const ;
protected:
G4VSolid* fPtrSolid ;
G4AffineTransform* fPtrTransform ;
G4AffineTransform* fDirectTransform ;
private:
} ;
#endif