// Class description // // A displaced solid is a solid that has been shifted from its original // frame of reference to a new one. It is meant to be used only for // simplifying the implementation of "Boolean solids". // // History: // // 28.10.98 V.Grichine, creation according J. Apostolakis's recommendations #ifndef G4DisplacedSolid_HH #define G4DisplacedSolid_HH #include "G4VSolid.hh" #include "G4RotationMatrix.hh" #include "G4ThreeVector.hh" #include "G4Transform3D.hh" #include "G4AffineTransform.hh" class G4DisplacedSolid : public G4VSolid { public: // With description G4DisplacedSolid( const G4String& pName, G4VSolid* pSolid , G4RotationMatrix* rotMatrix, const G4ThreeVector& transVector ) ; G4DisplacedSolid( const G4String& pName, G4VSolid* pSolid , const G4Transform3D& transform ) ; public: G4DisplacedSolid( const G4String& pName, G4VSolid* pSolid , const G4AffineTransform directTransform ); // For use in instantiating a transient instance from a persistent one: public: // With description virtual ~G4DisplacedSolid() ; // // It also has all the methods that a solid requires, eg. EInside Inside( const G4ThreeVector& p ) const ; public: G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits& pVoxelLimit, const G4AffineTransform& pTransform, G4double& pMin, G4double& pMax) const ; G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ; G4double DistanceToIn( const G4ThreeVector& p, const G4ThreeVector& v ) const ; G4double DistanceToIn( const G4ThreeVector& p) const ; G4double DistanceToOut( const G4ThreeVector& p, const G4ThreeVector& v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0 ) const ; G4double DistanceToOut( const G4ThreeVector& p ) const ; void ComputeDimensions( G4VPVParameterisation* p, const G4int n, const G4VPhysicalVolume* pRep ) ; public: // With description virtual G4GeometryType GetEntityType() const { return G4String("G4DisplacedSolid"); } // If the Solid is a "G4DisplacedSolid", return a self pointer // else return 0 virtual const G4DisplacedSolid* GetDisplacedSolidPtr() const ; virtual G4DisplacedSolid* GetDisplacedSolidPtr(); // Access methods G4VSolid* GetConstituentMovedSolid(); G4AffineTransform GetTransform() const; G4AffineTransform GetDirectTransform() const; // Get the rotation/translation, as applied to the frame of reference G4RotationMatrix GetFrameRotation() const; G4ThreeVector GetFrameTranslation() const; // Get the rotation/translation, as applied to the object G4RotationMatrix GetObjectRotation() const; G4ThreeVector GetObjectTranslation() const; public: // For creating graphical representations (ie for visualisation) void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ; G4VisExtent GetExtent () const ; G4Polyhedron* CreatePolyhedron () const ; G4NURBS* CreateNURBS () const ; protected: G4VSolid* fPtrSolid ; G4AffineTransform* fPtrTransform ; G4AffineTransform* fDirectTransform ; private: } ; #endif