227 lines
7.9 KiB
C++
227 lines
7.9 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4CylindricalSurface.hh,v 1.1.10.1 1999/12/07 20:48:18 gunter Exp $
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// GEANT4 tag $Name: geant4-01-00 $
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//
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/* /usr/local/gismo/repo/geometry/G4CylindricalSurface.h,v 1.16 1993/12/30 02:14:08 rensing Exp */
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// File: G4CylindricalSurface.h
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// Author: Alan Breakstone
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// Contents ---------------------------------------------------------
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//
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// G4CylindricalSurface
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//
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// Description:
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//
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// C++ header file for Gismo G4CylindricalSurface class, derived from Surface class.
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// Uses the GmsListLink, G4ThreeVec, G4ThreeMat, Ray, Helix, and Surface
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// classes.
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//
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// End --------------------------------------------------------------
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// Interface Dependencies -------------------------------------------
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#ifndef __CYLINDER_H
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#define __CYLINDER_H
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#include "G4Surface.hh"
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class G4ThreeMat;
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// End Interface Dependencies ---------------------------------------
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// Class //
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// class G4Surface;
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class G4CylindricalSurface: public G4Surface
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{
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protected: // make available to derived classes
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G4Vector3D axis; // direction of axis of G4CylindricalSurface
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// (unit vector)
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G4double radius; // radius of G4CylindricalSurface
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public:
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G4CylindricalSurface();
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G4CylindricalSurface( const G4Vector3D& o,
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const G4Vector3D& a,
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G4double r );
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virtual ~G4CylindricalSurface() {}
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// G4CylindricalSurface( const G4CylindricalSurface& c ):
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// G4Surface( c.origin )
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// { axis = c.axis; radius = c.radius; }
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//
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G4String GetEntityType(){return G4String("Cylindrical_Surface");}
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virtual char *NameOf() const { return "G4CylindricalSurface"; }
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virtual void PrintOn( ostream& os = G4cout ) const;
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int operator==( const G4CylindricalSurface& c )
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{
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return ( origin == c.origin &&
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axis == c.axis &&
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radius == c.radius );
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}
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virtual G4double HowNear( const G4Vector3D& x ) const;
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// virtual G4double distanceAlongRay( int which_way, const G4Ray* ry,
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// G4Vector3D& p ) const;
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// virtual G4double distanceAlongHelix( int which_way,
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// const Helix* hx, G4Vector3D& p ) const;
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virtual G4Vector3D Normal( const G4Vector3D& p ) const;
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virtual G4Vector3D SurfaceNormal( const G4Point3D& p ) const;
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virtual int Inside( const G4Vector3D& x ) const;
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virtual int WithinBoundary( const G4Vector3D& x ) const;
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virtual G4double Scale() const;
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// virtual void rotate( G4double alpha, G4double beta,
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// G4double gamma, G4ThreeMat& m, int inverse );
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// virtual void rotate( G4double alpha, G4double beta,
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// G4double gamma, int inverse );
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int Intersect(const G4Ray& ry);
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G4Vector3D GetAxis() const { return axis; }
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G4double GetRadius() const { return radius; }
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void SetRadius( G4double r );
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private:
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// virtual G4double gropeAlongHelix( const Helix* hx ) const;
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//
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//
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// Description of functions -----------------------------------------
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//
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// default constructor
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//----->G4CylindricalSurface();
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//
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// Normal constructor:first argument is the origin of the G4CylindricalSurface
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// second argument is the axis of the G4CylindricalSurface
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// third argument is the radius of the G4CylindricalSurface
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//----->G4CylindricalSurface( const G4Vector3D& o,
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// const G4Vector3D& a, G4double r );
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//
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// destructor
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//----->virtual ~G4CylindricalSurface() {}
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//
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// copy constructor
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//----->G4CylindricalSurface( const G4CylindricalSurface& c ):
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// Surface( c.origin )
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//-----> { axis = c.axis; radius = c.radius; }
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//
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// function to return class name
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//----->virtual char *NameOf() const { return "G4CylindricalSurface"; }
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//
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// printing function
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//----->virtual void PrintOn( ostream& os = G4cout ) const;
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//
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// equality operator
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//----->int operator==( const G4CylindricalSurface& c )
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//-----> { return origin == c.origin && axis == c.axis
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//-----> && radius == c.radius; }
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//
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// function which returns the distance from a point to a G4CylindricalSurface
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// the (input) argument is the point x
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// the distance is positive if the point is Inside,
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// negative if it is outside
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//----->virtual G4double HowNear( const G4Vector3D& x ) const;
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//
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// function which returns the distance along a Ray to enter or leave a
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// G4CylindricalSurface.
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// the first (input) argument is +1 to leave or -1 to enter
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// the second (input) argument is a pointer to the Ray
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// the third (output) argument returns the intersection point
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//----->virtual G4double distanceAlongRay( int which_way, const Ray* ry,
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//-----> G4Vector3D& p ) const;
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//
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// function which returns the distance along a Helix to enter or leave a
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// G4CylindricalSurface.
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// the first (input) argument is +1 to leave or -1 to enter
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// the second (input) argument is a pointer to the Helix
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// the third (output) argument returns the intersection point
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//----->virtual G4double distanceAlongHelix( int which_way, const Helix* hx,
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//-----> G4Vector3D& p ) const;
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//
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// function which returns the Normal unit vector to a
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// G4CylindricalSurface at a point p
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// on (or nearly on) the G4CylindricalSurface
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//----->virtual G4Vector3D Normal( const G4Vector3D& p ) const;
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//
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// function which
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// returns true (1) if the point x is Inside the G4CylindricalSurface,
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// returns false (0) otherwise
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//----->virtual int Inside( const G4Vector3D& x ) const;
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//
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// function overwritten by finite-sized derived classes which returns
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// true (1) if the point x is within the boundary, false (0)
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// otherwise.
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// Since a G4CylindricalSurface is infinite in extent, the
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// function will just check if the point is on the
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// G4CylindricalSurface (to the surface precision).
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//----->virtual int WithinBoundary( const G4Vector3D& x ) const;
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//
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// function overwritten by finite-sized derived classes which returns
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// the radius, unless it is zero, in which case it returns
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// the smallest non-zero dimension.
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// Used for Scale-invariant tests of surface thickness.
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//----->virtual G4double Scale() const;
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//
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// function to rotate the G4CylindricalSurface (4 input arguments)
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// first about global x-axis by angle alpha,
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// second about global y-axis by angle beta,
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// third about global z-axis by angle gamma
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// the angles are assumed to be given in radians
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// the fourth (output) argument gives the calculated rotation
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// matrix
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// the fifth (input) argument is an integer flag which if
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// non-zero reverses the order of the rotations
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//----->virtual void rotate( G4double alpha, G4double beta,
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//-----> G4double gamma, G4ThreeMat& m, int inverse );
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//
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// function to rotate the G4CylindricalSurface (4 input arguments)
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// first about global x-axis by angle alpha,
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// second about global y-axis by angle beta,
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// third about global z-axis by angle gamma
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// the angles are assumed to be given in radians
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// the fourth (input) argument is an integer flag which if
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// non-zero reverses the order of the rotations
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//----->virtual void rotate( G4double alpha, G4double beta,
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//-----> G4double gamma, int inverse );
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//
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// functions to return the axis and radius of the G4CylindricalSurface
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//----->direction GetAxis() const { return axis; }
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//----->G4double GetRadius() const { return radius; }
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//
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// function to change the radius of the G4CylindricalSurface
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//----->void SetRadius( G4double r );
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//
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//
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// Private function to use a crude technique to find the intersection
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// of a Helix with a G4CylindricalSurface. It returns the turning angle along
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// the Helix at which the intersection occurs or -1.0 if no intersection
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// point is found. The argument to the call is the pointer to the Helix.
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//----->virtual G4double gropeAlongHelix( const Helix* hx ) const;
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};
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#endif
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