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geant4/source/geometry/solids/BREPS/include/G4CylindricalSurface.hh
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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4CylindricalSurface.hh,v 1.1.10.1 1999/12/07 20:48:18 gunter Exp $
// GEANT4 tag $Name: geant4-01-00 $
//
/* /usr/local/gismo/repo/geometry/G4CylindricalSurface.h,v 1.16 1993/12/30 02:14:08 rensing Exp */
// File: G4CylindricalSurface.h
// Author: Alan Breakstone
// Contents ---------------------------------------------------------
//
// G4CylindricalSurface
//
// Description:
//
// C++ header file for Gismo G4CylindricalSurface class, derived from Surface class.
// Uses the GmsListLink, G4ThreeVec, G4ThreeMat, Ray, Helix, and Surface
// classes.
//
// End --------------------------------------------------------------
// Interface Dependencies -------------------------------------------
#ifndef __CYLINDER_H
#define __CYLINDER_H
#include "G4Surface.hh"
class G4ThreeMat;
// End Interface Dependencies ---------------------------------------
// Class //
// class G4Surface;
class G4CylindricalSurface: public G4Surface
{
protected: // make available to derived classes
G4Vector3D axis; // direction of axis of G4CylindricalSurface
// (unit vector)
G4double radius; // radius of G4CylindricalSurface
public:
G4CylindricalSurface();
G4CylindricalSurface( const G4Vector3D& o,
const G4Vector3D& a,
G4double r );
virtual ~G4CylindricalSurface() {}
// G4CylindricalSurface( const G4CylindricalSurface& c ):
// G4Surface( c.origin )
// { axis = c.axis; radius = c.radius; }
//
G4String GetEntityType(){return G4String("Cylindrical_Surface");}
virtual char *NameOf() const { return "G4CylindricalSurface"; }
virtual void PrintOn( ostream& os = G4cout ) const;
int operator==( const G4CylindricalSurface& c )
{
return ( origin == c.origin &&
axis == c.axis &&
radius == c.radius );
}
virtual G4double HowNear( const G4Vector3D& x ) const;
// virtual G4double distanceAlongRay( int which_way, const G4Ray* ry,
// G4Vector3D& p ) const;
// virtual G4double distanceAlongHelix( int which_way,
// const Helix* hx, G4Vector3D& p ) const;
virtual G4Vector3D Normal( const G4Vector3D& p ) const;
virtual G4Vector3D SurfaceNormal( const G4Point3D& p ) const;
virtual int Inside( const G4Vector3D& x ) const;
virtual int WithinBoundary( const G4Vector3D& x ) const;
virtual G4double Scale() const;
// virtual void rotate( G4double alpha, G4double beta,
// G4double gamma, G4ThreeMat& m, int inverse );
// virtual void rotate( G4double alpha, G4double beta,
// G4double gamma, int inverse );
int Intersect(const G4Ray& ry);
G4Vector3D GetAxis() const { return axis; }
G4double GetRadius() const { return radius; }
void SetRadius( G4double r );
private:
// virtual G4double gropeAlongHelix( const Helix* hx ) const;
//
//
// Description of functions -----------------------------------------
//
// default constructor
//----->G4CylindricalSurface();
//
// Normal constructor:first argument is the origin of the G4CylindricalSurface
// second argument is the axis of the G4CylindricalSurface
// third argument is the radius of the G4CylindricalSurface
//----->G4CylindricalSurface( const G4Vector3D& o,
// const G4Vector3D& a, G4double r );
//
// destructor
//----->virtual ~G4CylindricalSurface() {}
//
// copy constructor
//----->G4CylindricalSurface( const G4CylindricalSurface& c ):
// Surface( c.origin )
//-----> { axis = c.axis; radius = c.radius; }
//
// function to return class name
//----->virtual char *NameOf() const { return "G4CylindricalSurface"; }
//
// printing function
//----->virtual void PrintOn( ostream& os = G4cout ) const;
//
// equality operator
//----->int operator==( const G4CylindricalSurface& c )
//-----> { return origin == c.origin && axis == c.axis
//-----> && radius == c.radius; }
//
// function which returns the distance from a point to a G4CylindricalSurface
// the (input) argument is the point x
// the distance is positive if the point is Inside,
// negative if it is outside
//----->virtual G4double HowNear( const G4Vector3D& x ) const;
//
// function which returns the distance along a Ray to enter or leave a
// G4CylindricalSurface.
// the first (input) argument is +1 to leave or -1 to enter
// the second (input) argument is a pointer to the Ray
// the third (output) argument returns the intersection point
//----->virtual G4double distanceAlongRay( int which_way, const Ray* ry,
//-----> G4Vector3D& p ) const;
//
// function which returns the distance along a Helix to enter or leave a
// G4CylindricalSurface.
// the first (input) argument is +1 to leave or -1 to enter
// the second (input) argument is a pointer to the Helix
// the third (output) argument returns the intersection point
//----->virtual G4double distanceAlongHelix( int which_way, const Helix* hx,
//-----> G4Vector3D& p ) const;
//
// function which returns the Normal unit vector to a
// G4CylindricalSurface at a point p
// on (or nearly on) the G4CylindricalSurface
//----->virtual G4Vector3D Normal( const G4Vector3D& p ) const;
//
// function which
// returns true (1) if the point x is Inside the G4CylindricalSurface,
// returns false (0) otherwise
//----->virtual int Inside( const G4Vector3D& x ) const;
//
// function overwritten by finite-sized derived classes which returns
// true (1) if the point x is within the boundary, false (0)
// otherwise.
// Since a G4CylindricalSurface is infinite in extent, the
// function will just check if the point is on the
// G4CylindricalSurface (to the surface precision).
//----->virtual int WithinBoundary( const G4Vector3D& x ) const;
//
// function overwritten by finite-sized derived classes which returns
// the radius, unless it is zero, in which case it returns
// the smallest non-zero dimension.
// Used for Scale-invariant tests of surface thickness.
//----->virtual G4double Scale() const;
//
// function to rotate the G4CylindricalSurface (4 input arguments)
// first about global x-axis by angle alpha,
// second about global y-axis by angle beta,
// third about global z-axis by angle gamma
// the angles are assumed to be given in radians
// the fourth (output) argument gives the calculated rotation
// matrix
// the fifth (input) argument is an integer flag which if
// non-zero reverses the order of the rotations
//----->virtual void rotate( G4double alpha, G4double beta,
//-----> G4double gamma, G4ThreeMat& m, int inverse );
//
// function to rotate the G4CylindricalSurface (4 input arguments)
// first about global x-axis by angle alpha,
// second about global y-axis by angle beta,
// third about global z-axis by angle gamma
// the angles are assumed to be given in radians
// the fourth (input) argument is an integer flag which if
// non-zero reverses the order of the rotations
//----->virtual void rotate( G4double alpha, G4double beta,
//-----> G4double gamma, int inverse );
//
// functions to return the axis and radius of the G4CylindricalSurface
//----->direction GetAxis() const { return axis; }
//----->G4double GetRadius() const { return radius; }
//
// function to change the radius of the G4CylindricalSurface
//----->void SetRadius( G4double r );
//
//
// Private function to use a crude technique to find the intersection
// of a Helix with a G4CylindricalSurface. It returns the turning angle along
// the Helix at which the intersection occurs or -1.0 if no intersection
// point is found. The argument to the call is the pointer to the Helix.
//----->virtual G4double gropeAlongHelix( const Helix* hx ) const;
};
#endif