// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4CylindricalSurface.hh,v 1.1.10.1 1999/12/07 20:48:18 gunter Exp $ // GEANT4 tag $Name: geant4-01-00 $ // /* /usr/local/gismo/repo/geometry/G4CylindricalSurface.h,v 1.16 1993/12/30 02:14:08 rensing Exp */ // File: G4CylindricalSurface.h // Author: Alan Breakstone // Contents --------------------------------------------------------- // // G4CylindricalSurface // // Description: // // C++ header file for Gismo G4CylindricalSurface class, derived from Surface class. // Uses the GmsListLink, G4ThreeVec, G4ThreeMat, Ray, Helix, and Surface // classes. // // End -------------------------------------------------------------- // Interface Dependencies ------------------------------------------- #ifndef __CYLINDER_H #define __CYLINDER_H #include "G4Surface.hh" class G4ThreeMat; // End Interface Dependencies --------------------------------------- // Class // // class G4Surface; class G4CylindricalSurface: public G4Surface { protected: // make available to derived classes G4Vector3D axis; // direction of axis of G4CylindricalSurface // (unit vector) G4double radius; // radius of G4CylindricalSurface public: G4CylindricalSurface(); G4CylindricalSurface( const G4Vector3D& o, const G4Vector3D& a, G4double r ); virtual ~G4CylindricalSurface() {} // G4CylindricalSurface( const G4CylindricalSurface& c ): // G4Surface( c.origin ) // { axis = c.axis; radius = c.radius; } // G4String GetEntityType(){return G4String("Cylindrical_Surface");} virtual char *NameOf() const { return "G4CylindricalSurface"; } virtual void PrintOn( ostream& os = G4cout ) const; int operator==( const G4CylindricalSurface& c ) { return ( origin == c.origin && axis == c.axis && radius == c.radius ); } virtual G4double HowNear( const G4Vector3D& x ) const; // virtual G4double distanceAlongRay( int which_way, const G4Ray* ry, // G4Vector3D& p ) const; // virtual G4double distanceAlongHelix( int which_way, // const Helix* hx, G4Vector3D& p ) const; virtual G4Vector3D Normal( const G4Vector3D& p ) const; virtual G4Vector3D SurfaceNormal( const G4Point3D& p ) const; virtual int Inside( const G4Vector3D& x ) const; virtual int WithinBoundary( const G4Vector3D& x ) const; virtual G4double Scale() const; // virtual void rotate( G4double alpha, G4double beta, // G4double gamma, G4ThreeMat& m, int inverse ); // virtual void rotate( G4double alpha, G4double beta, // G4double gamma, int inverse ); int Intersect(const G4Ray& ry); G4Vector3D GetAxis() const { return axis; } G4double GetRadius() const { return radius; } void SetRadius( G4double r ); private: // virtual G4double gropeAlongHelix( const Helix* hx ) const; // // // Description of functions ----------------------------------------- // // default constructor //----->G4CylindricalSurface(); // // Normal constructor:first argument is the origin of the G4CylindricalSurface // second argument is the axis of the G4CylindricalSurface // third argument is the radius of the G4CylindricalSurface //----->G4CylindricalSurface( const G4Vector3D& o, // const G4Vector3D& a, G4double r ); // // destructor //----->virtual ~G4CylindricalSurface() {} // // copy constructor //----->G4CylindricalSurface( const G4CylindricalSurface& c ): // Surface( c.origin ) //-----> { axis = c.axis; radius = c.radius; } // // function to return class name //----->virtual char *NameOf() const { return "G4CylindricalSurface"; } // // printing function //----->virtual void PrintOn( ostream& os = G4cout ) const; // // equality operator //----->int operator==( const G4CylindricalSurface& c ) //-----> { return origin == c.origin && axis == c.axis //-----> && radius == c.radius; } // // function which returns the distance from a point to a G4CylindricalSurface // the (input) argument is the point x // the distance is positive if the point is Inside, // negative if it is outside //----->virtual G4double HowNear( const G4Vector3D& x ) const; // // function which returns the distance along a Ray to enter or leave a // G4CylindricalSurface. // the first (input) argument is +1 to leave or -1 to enter // the second (input) argument is a pointer to the Ray // the third (output) argument returns the intersection point //----->virtual G4double distanceAlongRay( int which_way, const Ray* ry, //-----> G4Vector3D& p ) const; // // function which returns the distance along a Helix to enter or leave a // G4CylindricalSurface. // the first (input) argument is +1 to leave or -1 to enter // the second (input) argument is a pointer to the Helix // the third (output) argument returns the intersection point //----->virtual G4double distanceAlongHelix( int which_way, const Helix* hx, //-----> G4Vector3D& p ) const; // // function which returns the Normal unit vector to a // G4CylindricalSurface at a point p // on (or nearly on) the G4CylindricalSurface //----->virtual G4Vector3D Normal( const G4Vector3D& p ) const; // // function which // returns true (1) if the point x is Inside the G4CylindricalSurface, // returns false (0) otherwise //----->virtual int Inside( const G4Vector3D& x ) const; // // function overwritten by finite-sized derived classes which returns // true (1) if the point x is within the boundary, false (0) // otherwise. // Since a G4CylindricalSurface is infinite in extent, the // function will just check if the point is on the // G4CylindricalSurface (to the surface precision). //----->virtual int WithinBoundary( const G4Vector3D& x ) const; // // function overwritten by finite-sized derived classes which returns // the radius, unless it is zero, in which case it returns // the smallest non-zero dimension. // Used for Scale-invariant tests of surface thickness. //----->virtual G4double Scale() const; // // function to rotate the G4CylindricalSurface (4 input arguments) // first about global x-axis by angle alpha, // second about global y-axis by angle beta, // third about global z-axis by angle gamma // the angles are assumed to be given in radians // the fourth (output) argument gives the calculated rotation // matrix // the fifth (input) argument is an integer flag which if // non-zero reverses the order of the rotations //----->virtual void rotate( G4double alpha, G4double beta, //-----> G4double gamma, G4ThreeMat& m, int inverse ); // // function to rotate the G4CylindricalSurface (4 input arguments) // first about global x-axis by angle alpha, // second about global y-axis by angle beta, // third about global z-axis by angle gamma // the angles are assumed to be given in radians // the fourth (input) argument is an integer flag which if // non-zero reverses the order of the rotations //----->virtual void rotate( G4double alpha, G4double beta, //-----> G4double gamma, int inverse ); // // functions to return the axis and radius of the G4CylindricalSurface //----->direction GetAxis() const { return axis; } //----->G4double GetRadius() const { return radius; } // // function to change the radius of the G4CylindricalSurface //----->void SetRadius( G4double r ); // // // Private function to use a crude technique to find the intersection // of a Helix with a G4CylindricalSurface. It returns the turning angle along // the Helix at which the intersection occurs or -1.0 if no intersection // point is found. The argument to the call is the pointer to the Helix. //----->virtual G4double gropeAlongHelix( const Helix* hx ) const; }; #endif