65 lines
2.5 KiB
Plaintext
65 lines
2.5 KiB
Plaintext
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4VGraphicsSystem.icc 66373 2012-12-18 09:41:34Z gcosmo $
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//
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//
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// John Allison 27th March 1996
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// Abstract interface class for graphics systems.
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inline const G4String& G4VGraphicsSystem::GetName () const {
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return fName;
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}
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inline const G4String& G4VGraphicsSystem::GetNickname () const {
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return fNickname;
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}
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inline const G4String& G4VGraphicsSystem::GetDescription () const {
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return fDescription;
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}
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inline G4VGraphicsSystem::Functionality
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G4VGraphicsSystem::GetFunctionality () const {
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return fFunctionality;
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}
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inline void G4VGraphicsSystem::SetName (const G4String& name) {
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fName = name;
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}
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inline void G4VGraphicsSystem::SetNickname (const G4String& nickname) {
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fNickname = nickname;
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}
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inline void G4VGraphicsSystem::SetDescription (const G4String& description) {
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fDescription = description;
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}
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inline void G4VGraphicsSystem::SetFunctionality (Functionality f) {
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fFunctionality = f;
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}
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