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geant4/source/visualization/management/include/G4VSceneHandler.icc
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4VSceneHandler.icc,v 1.20 2007/01/11 16:38:14 allison Exp $
// GEANT4 tag $Name: geant4-09-02 $
//
//
// John Allison 19th July 1996.
inline G4VGraphicsSystem* G4VSceneHandler::GetGraphicsSystem () const {
return &fSystem;
}
inline G4int G4VSceneHandler::GetSceneHandlerId () const {
return fSceneHandlerId;
}
inline G4int G4VSceneHandler::GetViewCount () const {
return fViewCount;
}
inline
G4double G4VSceneHandler::GetMarkerDiameter
(const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) {
return GetMarkerSize (marker, sizeType);
}
inline
G4double G4VSceneHandler::GetMarkerRadius
(const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) {
return GetMarkerSize (marker, sizeType) / 2.;
}
inline G4int G4VSceneHandler::IncrementViewCount () {
return fViewCount++;
}
inline const G4String& G4VSceneHandler::GetName () const {
return fName;
}
inline void G4VSceneHandler::SetName (const G4String& name) {
fName = name;
}
inline G4Scene* G4VSceneHandler::GetScene () const {
return fpScene;
}
inline const G4ViewerList& G4VSceneHandler::GetViewerList () const {
return fViewerList;
}
inline G4VModel* G4VSceneHandler::GetModel () const {
return fpModel;
}
inline G4VViewer* G4VSceneHandler::GetCurrentViewer () const {
return fpViewer;
}
inline G4bool G4VSceneHandler::GetMarkForClearingTransientStore () const {
return fMarkForClearingTransientStore;
}
inline G4bool G4VSceneHandler::IsReadyForTransients () const {
return fReadyForTransients;
}
inline G4bool G4VSceneHandler::GetTransientsDrawnThisEvent () const {
return fTransientsDrawnThisEvent;
}
inline G4bool G4VSceneHandler::GetTransientsDrawnThisRun () const {
return fTransientsDrawnThisRun;
}
inline void G4VSceneHandler::SetCurrentViewer (G4VViewer* pViewer) {
fpViewer = pViewer;
}
inline G4ViewerList& G4VSceneHandler::SetViewerList () {
return fViewerList;
}
inline void
G4VSceneHandler::SetModel (G4VModel* pModel) {
fpModel = pModel;
}
inline void G4VSceneHandler::SetMarkForClearingTransientStore (G4bool mark) {
fMarkForClearingTransientStore = mark;
}
inline void G4VSceneHandler::SetTransientsDrawnThisEvent (G4bool drawn) {
fTransientsDrawnThisEvent = drawn;
}
inline void G4VSceneHandler::SetTransientsDrawnThisRun (G4bool drawn) {
fTransientsDrawnThisRun = drawn;
}
inline const G4Colour& G4VSceneHandler::GetColor (const G4Visible& visible) {
return GetColour (visible);
}
inline const G4Colour& G4VSceneHandler::GetTextColor (const G4Text& text) {
return GetTextColour (text);
}