122 lines
5.5 KiB
C++
122 lines
5.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration and of QinetiQ Ltd, *
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// * subject to DEFCON 705 IPR conditions. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4TessellatedGeometryAlgorithms
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//
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// Class description:
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//
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// The G4TessellatedGeometryAlgorithms class is used to contain standard
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// routines to determine whether (and if so where) simple geometric shapes
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// intersect.
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//
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// The constructor doesn't need to do anything, and neither does the
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// destructor.
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//
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// IntersectLineAndTriangle2D
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// Determines whether there is an intersection between a line defined
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// by r = p + s.v and a triangle defined by verticies P0, P0+E0 and P0+E1.
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// Here:
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// p = 2D vector
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// s = scaler on [0,infinity)
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// v = 2D vector
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// P0, E0 and E1 are 2D vectors
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// Information about where the intersection occurs is returned in the
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// variable location.
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//
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// IntersectLineAndLineSegment2D
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// Determines whether there is an intersection between a line defined
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// by r = P0 + s.D0 and a line-segment with endpoints P1 and P1+D1.
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// Here:
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// P0 = 2D vector
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// s = scaler on [0,infinity)
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// D0 = 2D vector
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// P1 and D1 are 2D vectors
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// Information about where the intersection occurs is returned in the
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// variable location.
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// Author: P.R.Truscott (QinetiQ Ltd, UK), 07.08.2007 - Created, with member
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// functions based on the work of Rickard Holmberg.
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// M.Gayer (CERN), 12.10.2012 - Reviewed and optimized implementation.
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// --------------------------------------------------------------------
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#ifndef G4TESSELLATEDGEOMETRYALGORITHMS_HH
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#define G4TESSELLATEDGEOMETRYALGORITHMS_HH
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#include "G4TwoVector.hh"
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/**
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* @brief G4TessellatedGeometryAlgorithms contains standard methods to
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* determine whether (and if so where) simple geometric shapes intersect.
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*/
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class G4TessellatedGeometryAlgorithms
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{
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public:
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/**
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* Determines whether there is an intersection between a line defined
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* by r = p + s.v and a triangle defined by vertices p0, p0+e0 and p0+e1.
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* @param[in] p Coefficient of line equation.
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* @param[in] v Coefficient of line equation.
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* @param[in] p0 First vertex of triangle.
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* @param[in] e0 Second vertex of triangle.
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* @param[in] e1 Third vertex of triangle.
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* @param[out] location The returned location of the intersection.
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* @returns false if no intersection occours.
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*/
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static G4bool IntersectLineAndTriangle2D (const G4TwoVector& p,
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const G4TwoVector& v,
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const G4TwoVector& p0,
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const G4TwoVector& e0,
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const G4TwoVector& e1,
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G4TwoVector location[2]);
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/**
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* Determines whether there is an intersection between a line defined
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* by r = p0 + s.d0 and a line-segment with endpoints p1 and p1+d1.
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* @param[in] p0 Coefficient of line equation.
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* @param[in] d0 Coefficient of line equation.
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* @param[in] p1 First line-segment end-point..
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* @param[in] d1 Delta line-segment end-point.
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* @param[out] location The returned location of the intersection.
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* @returns false if no intersection occours.
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*/
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static G4int IntersectLineAndLineSegment2D (const G4TwoVector& p0,
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const G4TwoVector& d0,
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const G4TwoVector& p1,
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const G4TwoVector& d1,
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G4TwoVector location[2]);
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/**
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* Ficticious "cross-product" function for two 2D vectors.
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* @param[in] v1 First 2D vector.
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* @param[in] v2 Second 2D vector.
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* @returns The cross-product of v1 and v2.
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*/
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static G4double cross(const G4TwoVector& v1, const G4TwoVector& v2);
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};
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#endif
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