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geant4/source/interfaces/common/include/G4VInteractorManager.hh
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2016-06-09 16:46:55 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4VInteractorManager.hh,v 1.9 2006-06-29 19:10:08 gunter Exp $
// GEANT4 tag $Name: not supported by cvs2svn $
//
// G.Barrand
#ifndef G4VINTERACTORMANAGER_HH
#define G4VINTERACTORMANAGER_HH
#include "globals.hh"
#include <vector>
typedef void* G4Interactor;
typedef G4bool (*G4DispatchFunction)(void*);
typedef void (*G4SecondaryLoopAction)();
// Class description :
//
// G4VInteractorManager : a base class to isolate common things
// to various GUI "toolkits" like WIndows, Xt.
// The word "interactor" is for "piece of user interface" or
// "widget" (which means nothing). Then a GUI "toolkit" could be
// defined as a manager of interactors.
//
// Class description - end :
class G4VInteractorManager {
public:
G4VInteractorManager ();
virtual ~G4VInteractorManager ();
void SetArguments (int,char**);
char** GetArguments (int*);
void SetMainInteractor (G4Interactor);
G4Interactor GetMainInteractor ();
void AddDispatcher (G4DispatchFunction);
void RemoveDispatcher (G4DispatchFunction);
void AddSecondaryLoopPreAction (G4SecondaryLoopAction);
void AddSecondaryLoopPostAction (G4SecondaryLoopAction);
void AddShell (G4Interactor);
void RemoveShell (G4Interactor);
void EnableSecondaryLoop ();
void DisableSecondaryLoop ();
void SecondaryLoopPreActions ();
void SecondaryLoopPostActions ();
void RequireExitSecondaryLoop (int);
void DispatchEvent (void*);
void SecondaryLoop ();
int GetExitSecondaryLoopCode ();
void PutStringInResourceDatabase (char*);
virtual G4bool Inited () = 0;
virtual void* GetEvent () = 0;
virtual void FlushAndWaitExecution () = 0;
void SetParentInteractor (G4Interactor);
G4Interactor GetParentInteractor ();
void SetCreatedInteractor (G4Interactor);
G4Interactor GetCreatedInteractor ();
void SetCreationString (char*);
char* GetCreationString ();
private:
int argc;
char** argv;
G4Interactor mainInteractor;
std::vector<G4DispatchFunction> dispatchers;
std::vector<G4SecondaryLoopAction> preActions;
std::vector<G4SecondaryLoopAction> postActions;
std::vector<G4Interactor> shells;
G4bool secondaryLoopEnabled;
G4bool alreadyInSecondaryLoop;
int exitSecondaryLoop;
G4Interactor parentInteractor;
G4Interactor createdInteractor;
char* creationString;
};
#define OGL_EXIT_CODE 1
#define OIV_EXIT_CODE 2
#define XO_EXIT_CODE 3
#endif