84 lines
3.1 KiB
C++
84 lines
3.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// John Allison 17th March 2000
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#ifndef G4RAYTRACERSCENEHANDLER_HH
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#define G4RAYTRACERSCENEHANDLER_HH
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#include "G4VSceneHandler.hh"
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#include "G4ModelingParameters.hh"
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#include <map>
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class G4RayTracerSceneHandler: public G4VSceneHandler
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{
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public:
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G4RayTracerSceneHandler(G4VGraphicsSystem& system,
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const G4String& name = "");
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virtual ~G4RayTracerSceneHandler();
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void BuildVisAttsMap (const G4VSolid& solid);
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// BuildVisAttsMap is the appropriate name for what it does in this class
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// but it is actually an override of G4VSceneHandler::RequestPrimitives.
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void RequestPrimitives (const G4VSolid& solid)
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{BuildVisAttsMap(solid);}
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// Required pure virtual functions, not used in Ray Tracer.
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using G4VSceneHandler::AddPrimitive;
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void AddPrimitive(const G4Polyline&){}
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void AddPrimitive(const G4Text&){}
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void AddPrimitive(const G4Circle&){}
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void AddPrimitive(const G4Square&){}
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void AddPrimitive(const G4Polyhedron&){}
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void AddPrimitive(const G4Polymarker&){}
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void ClearStore ();
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struct PathLessThan
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{G4bool operator()
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(const G4ModelingParameters::PVPointerCopyNoPath&,
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const G4ModelingParameters::PVPointerCopyNoPath&) const;
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};
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const std::map
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<G4ModelingParameters::PVPointerCopyNoPath,G4VisAttributes,PathLessThan>&
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GetSceneVisAttsMap() const
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{return fSceneVisAttsMap;}
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private:
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static G4int fSceneIdCount; // Counter for RayTracer scene handlers.
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std::map
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<G4ModelingParameters::PVPointerCopyNoPath,G4VisAttributes,PathLessThan>
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fSceneVisAttsMap;
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};
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#endif
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