223 lines
8.2 KiB
C++
223 lines
8.2 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4SPSPosDistribution
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//
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// Class Description:
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//
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// To generate the position of a primary vertex according to
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// the defined distribution. This is a shared class between threads.
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// Only one thread should use the set-methods here.
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// Note that this is exactly what is achieved using UI commands.
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// If you use the set methods to set defaults in your application take care
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// that only one thread is executing them.
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// In addition take care of calling these methods before the run is started
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// Do not use these setters during the event loop
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// Author: Fan Lei, QinetiQ ltd.
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// Customer: ESA/ESTEC
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// History:
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// - 05/02/2004, Fan Lei, Created.
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// Based on the G4GeneralParticleSource class.
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// - 06/06/2014, Andrea Dotti
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// Added mutex to control access to shared resources (data members).
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// In Getters and Setters, mutex is NOT used in GenerateOne because
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// it is assumed that properties are not changed during event loop.
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// - 13/02/2017, Maxime Chauvin
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// Added surface and volume shape "EllipticCylinder"
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// --------------------------------------------------------------------
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#ifndef G4SPSPosDistribution_hh
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#define G4SPSPosDistribution_hh 1
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#include "G4Navigator.hh"
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#include "G4SPSRandomGenerator.hh"
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#include "G4Threading.hh"
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#include "G4Cache.hh"
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class G4SPSPosDistribution
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{
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public:
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G4SPSPosDistribution();
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// Constructor: initializes data and instantiates the Navigator class
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~G4SPSPosDistribution();
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// Destructor
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// Methods to create source position dist
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void SetPosDisType(const G4String&);
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// Allows user to choose Point, Plane, Surface or Volume source
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// position distributions
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void SetPosDisShape(const G4String&);
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// Allows the user to choose the particular shape they wish for the
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// position distribution. Choices are: Square, Circle, Ellipse,
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// Rectangle, Sphere, Ellipsoid, Cylinder, Parallelepiped
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void SetCentreCoords(const G4ThreeVector&);
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// Sets the coordinates of the centre of the position distribution
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void SetPosRot1(const G4ThreeVector&);
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// Used to specify the coordinate system for the position distribution
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// along with SetPosRot2. Sets the vector x' and need not be a unit vector
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void SetPosRot2(const G4ThreeVector&);
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// Used in connection with SetPosRot1. This sets a vector in the plane
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// x'y'. By a series of cross products x', y', z' are generated. Again
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// need not be a unit vector
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void SetHalfX(G4double);
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// Sets the half length in x
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void SetHalfY(G4double);
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// Sets the half length in y
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void SetHalfZ(G4double);
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// Sets the half length in z
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void SetRadius(G4double);
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// Sets the radius where appropriate for source distribution shapes
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void SetRadius0(G4double);
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// Sets the inner radius where appropriate for source distribution shapes
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void SetBeamSigmaInR(G4double);
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// Sets the sigma for 1D beam
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void SetBeamSigmaInX(G4double);
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// Sets the first sigma for 2D beam
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void SetBeamSigmaInY(G4double);
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// Sets the second sigma for 2D beam
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void SetParAlpha(G4double);
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// Sets the angle Alpha in the Parallelepiped shapes
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void SetParTheta(G4double);
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// Sets the angle Theta in the Parallelepiped shapes
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void SetParPhi(G4double);
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// Sets the angle Phi in the Parallelepiped shapes
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void ConfineSourceToVolume(const G4String&);
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// Used to confine the start positions to a particular volume
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void SetBiasRndm (G4SPSRandomGenerator* a);
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// Sets the biased random number generator
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void SetVerbosity(G4int a);
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// Sets the verbosity level
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G4ThreeVector GenerateOne();
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// Generate one random position
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const G4String& GetPosDisType() const;
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const G4String& GetPosDisShape() const;
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const G4ThreeVector& GetCentreCoords() const;
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G4double GetHalfX() const;
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G4double GetHalfY() const;
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G4double GetHalfZ() const;
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G4double GetRadius() const;
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inline G4double GetRadius0() const { return Radius0; }
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inline G4double GetParAlpha() const { return ParAlpha; }
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inline G4double GetParTheta() const { return ParTheta; }
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inline G4double GetParPhi() const { return ParPhi; }
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inline const G4ThreeVector& GetRotx() const { return Rotx; }
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inline const G4ThreeVector& GetRoty() const { return Roty; }
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inline const G4ThreeVector& GetRotz() const { return Rotz; }
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inline G4bool GetConfined() const { return Confine; }
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inline const G4String& GetConfineVolume() const { return VolName; }
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const G4ThreeVector& GetSideRefVec1() const;
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const G4ThreeVector& GetSideRefVec2() const;
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const G4ThreeVector& GetSideRefVec3() const;
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const G4String& GetSourcePosType() const;
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const G4ThreeVector& GetParticlePos() const;
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private:
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void GenerateRotationMatrices();
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// The following functions generate the source position
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//
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void GeneratePointSource(G4ThreeVector& outoutPos);
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void GeneratePointsInBeam(G4ThreeVector& outoutPos);
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void GeneratePointsInPlane(G4ThreeVector& outoutPos);
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void GeneratePointsOnSurface(G4ThreeVector& outputPos);
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void GeneratePointsInVolume(G4ThreeVector& outputPos);
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G4bool IsSourceConfined(G4ThreeVector& outputPos);
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private:
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// NOTE:
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// This is a shared resource, however setters that
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// changes the parameters via UI commands are by design
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// thread-safe because only one thread will call these methods
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// See G4GeneralParticleSourceMessenger constructor for an explanation
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//
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struct thread_data_t // Caching of some data
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{
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G4ThreeVector CSideRefVec1;
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G4ThreeVector CSideRefVec2;
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G4ThreeVector CSideRefVec3;
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G4ThreeVector CParticlePos;
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thread_data_t();
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};
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G4String SourcePosType;
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// Point, Plane, Surface, Volume
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G4String Shape;
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// Circle, Square, Rectangle, etc...
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G4ThreeVector CentreCoords;
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// Coordinates of centre of input shape
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G4ThreeVector Rotx, Roty, Rotz;
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// Unit vectors defining rotation matrix
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G4double halfx, halfy, halfz;
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// Half lengths
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G4double Radius;
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// Radius for circles or spheres
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G4double Radius0;
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// The inner radius of an annulus
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G4double SR, SX, SY;
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// Standard deviation in radial, x, y for beam type source
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G4double ParAlpha, ParTheta, ParPhi;
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// Angle for Right Parallellepipeds
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G4bool Confine = false;
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// If true confines source distribution to VolName
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G4String VolName;
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// Volume name
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G4int verbosityLevel;
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// Verbosity
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G4SPSRandomGenerator* PosRndm = nullptr;
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// Biased random generator
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G4Cache<thread_data_t> ThreadData;
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G4Mutex a_mutex;
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};
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#endif
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