103 lines
2.6 KiB
Plaintext
103 lines
2.6 KiB
Plaintext
// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VSceneHandler.icc,v 1.5 1999/05/12 13:57:26 barrand Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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//
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//
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// John Allison 19th July 1996.
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inline G4bool G4VSceneHandler::operator == (const G4VSceneHandler& scene) const {
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return this == &scene;
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}
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inline void G4VSceneHandler::EndModeling () {}
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inline void G4VSceneHandler::PreAddThis (const G4Transform3D& objectTransformation,
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const G4VisAttributes& visAttribs) {
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fpObjectTransformation = &objectTransformation;
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fpVisAttribs = &visAttribs;
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}
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inline void G4VSceneHandler::PostAddThis () {}
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inline void G4VSceneHandler::ClearStore () {}
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inline void G4VSceneHandler::ClearTransientStore () {}
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inline G4VGraphicsSystem* G4VSceneHandler::GetGraphicsSystem () const {
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return &fSystem;
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}
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inline G4int G4VSceneHandler::GetSceneId () const {
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return fSceneId;
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}
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inline G4int G4VSceneHandler::GetViewCount () const {
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return fViewCount;
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}
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inline
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G4double G4VSceneHandler::GetMarkerDiameter (const G4VMarker& marker,
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G4VSceneHandler::MarkerSizeType& sizeType) {
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return GetMarkerSize (marker, sizeType);
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}
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inline
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G4double G4VSceneHandler::GetMarkerRadius (const G4VMarker& marker,
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G4VSceneHandler::MarkerSizeType& sizeType) {
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return GetMarkerSize (marker, sizeType) / 2.;
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}
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inline G4int G4VSceneHandler::IncrementViewCount () {
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return fViewCount++;
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}
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inline const G4String& G4VSceneHandler::GetName () const {
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return fName;
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}
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inline void G4VSceneHandler::SetName (const G4String& name) {
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fName = name;
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}
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inline G4Scene* G4VSceneHandler::GetScene () const {
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return fpScene;
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}
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inline const G4ViewerList& G4VSceneHandler::GetViewerList () const {
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return fViewerList;
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}
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inline const G4VModel* G4VSceneHandler::GetModel () const {
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return fpModel;
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}
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inline G4VViewer* G4VSceneHandler::GetCurrentViewer () const {
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return fpViewer;
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}
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inline void G4VSceneHandler::SetCurrentViewer (G4VViewer* pViewer) {
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fpViewer = pViewer;
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}
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inline G4ViewerList& G4VSceneHandler::SetViewerList () {
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return fViewerList;
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}
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inline void
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G4VSceneHandler::SetModel (const G4VModel* pModel) {
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fpModel = pModel;
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}
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inline const G4Colour& G4VSceneHandler::GetColor (const G4Visible& visible) {
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return GetColour (visible);
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}
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inline const G4Colour& G4VSceneHandler::GetTextColor (const G4Text& text) {
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return GetTextColour (text);
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}
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