Files
geant4/source/visualization/management/include/G4VSceneHandler.icc
T
2016-06-08 15:09:25 +02:00

103 lines
2.6 KiB
Plaintext

// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VSceneHandler.icc,v 1.5 1999/05/12 13:57:26 barrand Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
//
// John Allison 19th July 1996.
inline G4bool G4VSceneHandler::operator == (const G4VSceneHandler& scene) const {
return this == &scene;
}
inline void G4VSceneHandler::EndModeling () {}
inline void G4VSceneHandler::PreAddThis (const G4Transform3D& objectTransformation,
const G4VisAttributes& visAttribs) {
fpObjectTransformation = &objectTransformation;
fpVisAttribs = &visAttribs;
}
inline void G4VSceneHandler::PostAddThis () {}
inline void G4VSceneHandler::ClearStore () {}
inline void G4VSceneHandler::ClearTransientStore () {}
inline G4VGraphicsSystem* G4VSceneHandler::GetGraphicsSystem () const {
return &fSystem;
}
inline G4int G4VSceneHandler::GetSceneId () const {
return fSceneId;
}
inline G4int G4VSceneHandler::GetViewCount () const {
return fViewCount;
}
inline
G4double G4VSceneHandler::GetMarkerDiameter (const G4VMarker& marker,
G4VSceneHandler::MarkerSizeType& sizeType) {
return GetMarkerSize (marker, sizeType);
}
inline
G4double G4VSceneHandler::GetMarkerRadius (const G4VMarker& marker,
G4VSceneHandler::MarkerSizeType& sizeType) {
return GetMarkerSize (marker, sizeType) / 2.;
}
inline G4int G4VSceneHandler::IncrementViewCount () {
return fViewCount++;
}
inline const G4String& G4VSceneHandler::GetName () const {
return fName;
}
inline void G4VSceneHandler::SetName (const G4String& name) {
fName = name;
}
inline G4Scene* G4VSceneHandler::GetScene () const {
return fpScene;
}
inline const G4ViewerList& G4VSceneHandler::GetViewerList () const {
return fViewerList;
}
inline const G4VModel* G4VSceneHandler::GetModel () const {
return fpModel;
}
inline G4VViewer* G4VSceneHandler::GetCurrentViewer () const {
return fpViewer;
}
inline void G4VSceneHandler::SetCurrentViewer (G4VViewer* pViewer) {
fpViewer = pViewer;
}
inline G4ViewerList& G4VSceneHandler::SetViewerList () {
return fViewerList;
}
inline void
G4VSceneHandler::SetModel (const G4VModel* pModel) {
fpModel = pModel;
}
inline const G4Colour& G4VSceneHandler::GetColor (const G4Visible& visible) {
return GetColour (visible);
}
inline const G4Colour& G4VSceneHandler::GetTextColor (const G4Text& text) {
return GetTextColour (text);
}