Files
geant4/source/visualization/VRML/src/G4VRML1.cc
T
2016-06-08 15:09:25 +02:00

77 lines
1.6 KiB
C++

// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VRML1.cc,v 1.3 1999/01/11 00:48:04 allison Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
// G4VRML1.cc
// Yasuhide Sawada & Satoshi Tanaka
//=================//
#ifdef G4VIS_BUILD_VRML_DRIVER
//=================//
#include <stdio.h> // sscanf
#include <stdlib.h> // getenv
#include "G4VSceneHandler.hh"
#include "G4VRML1.hh"
#include "G4VRML1SceneHandler.hh"
#include "G4VRML1Viewer.hh"
#include "G4FRClient.hh"
G4VRML1::G4VRML1() :
G4VGraphicsSystem("VRML1", "VRML1", G4VGraphicsSystem::threeD)
{
// port number
fPort = FR_VRML_DEFAULT_PORT;
char *pport = getenv(FR_VRML_PORT_ENV);
if (pport) {
sscanf(pport, "%d", &fPort);
}
// host name
fHostName = "localhost" ; // G4String::operator = ( const char* cs )
char *phostname = getenv(FR_VRML_HOST_NAME_ENV);
if (phostname) {
fHostName = phostname;
}
}
G4VRML1::~G4VRML1()
{
}
G4VSceneHandler* G4VRML1::CreateSceneHandler(const G4String& name)
{
G4VSceneHandler *p = NULL;
p = new G4VRML1SceneHandler(*this, name);
G4cout << G4VRML1SceneHandler::GetSceneCount()
<< " " << fName << " scenes extanct." << endl;
return p;
}
G4VViewer* G4VRML1::CreateViewer(G4VSceneHandler& scene, const G4String& name)
{
G4VViewer* pView = NULL;
G4VRML1SceneHandler* pScene = (G4VRML1SceneHandler*)&scene;
pView = new G4VRML1Viewer(*pScene, name);
return pView;
}
#endif