// This code implementation is the intellectual property of // the RD44 GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4VRML1.cc,v 1.3 1999/01/11 00:48:04 allison Exp $ // GEANT4 tag $Name: geant4-00-01 $ // // G4VRML1.cc // Yasuhide Sawada & Satoshi Tanaka //=================// #ifdef G4VIS_BUILD_VRML_DRIVER //=================// #include // sscanf #include // getenv #include "G4VSceneHandler.hh" #include "G4VRML1.hh" #include "G4VRML1SceneHandler.hh" #include "G4VRML1Viewer.hh" #include "G4FRClient.hh" G4VRML1::G4VRML1() : G4VGraphicsSystem("VRML1", "VRML1", G4VGraphicsSystem::threeD) { // port number fPort = FR_VRML_DEFAULT_PORT; char *pport = getenv(FR_VRML_PORT_ENV); if (pport) { sscanf(pport, "%d", &fPort); } // host name fHostName = "localhost" ; // G4String::operator = ( const char* cs ) char *phostname = getenv(FR_VRML_HOST_NAME_ENV); if (phostname) { fHostName = phostname; } } G4VRML1::~G4VRML1() { } G4VSceneHandler* G4VRML1::CreateSceneHandler(const G4String& name) { G4VSceneHandler *p = NULL; p = new G4VRML1SceneHandler(*this, name); G4cout << G4VRML1SceneHandler::GetSceneCount() << " " << fName << " scenes extanct." << endl; return p; } G4VViewer* G4VRML1::CreateViewer(G4VSceneHandler& scene, const G4String& name) { G4VViewer* pView = NULL; G4VRML1SceneHandler* pScene = (G4VRML1SceneHandler*)&scene; pView = new G4VRML1Viewer(*pScene, name); return pView; } #endif