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geant4/source/intercoms/include/G4VVisManager.hh
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2016-06-08 15:09:25 +02:00

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// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VVisManager.hh,v 1.2 1999/05/19 08:50:28 johna Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
//
// Abstract interface for GEANT4 Visualization Manager.
// John Allison 19/Oct/1996.
// This is a "Singleton", i.e., only one instance of it may exist.
// This is ensured by making the constructor private.
// It has only one public access function which is used to obtain a pointer
// to the concrete G4VisManager, should it exist.
// G4VVisManager* pVVMan = G4VVisManager::GetConcreteInstance ();
// points to the real (concrete) G4VisManager, if a view is available for
// drawing, otherwise is zero. Thus all code must be protected,
// for example, by:
// if (pVVMan) pVVMan -> Draw (polyline);
#ifndef G4VVISMANAGER_HH
#define G4VVISMANAGER_HH
#include "G4Transform3D.hh"
#include "G4ThreeVector.hh" // Just a typedef Hep3Vector.
#include "G4RotationMatrix.hh" // Just a typedef HepRotation.
class G4Polyline;
class G4Text;
class G4Circle;
class G4Square;
class G4Polymarker;
class G4Polyhedron;
class G4NURBS;
class G4VSolid;
class G4LogicalVolume;
class G4VPhysicalVolume;
class G4VisAttributes;
class G4VVisManager {
public:
static G4VVisManager* GetConcreteInstance ();
// Returns pointer to actual visualization manager if a view is
// available for drawing, else returns null. Always check value.
virtual ~G4VVisManager ();
///////////////////////////////////////////////////////////////////
// Functions to Draw "transient" objects, useful for hits, digis, etc.
//1 Note that the {\tt G4Transform3D} objects refer to the
//1 transformation of the {\em object} being drawn. However, for
//1 some functions, there is a version which takes a {\tt
//1 G4Translation} and a {\tt G4RotationMatrix}, the latter being a
//1 {\em system} rotation, as in {\tt G4PVPlacement}.
//1
//1 Note also that where a {\tt G4VisAttributes} argument is
//1 specified, it overrides any attributes belonging to the object
//1 itself. Otherwise, the visualization attributes are assumed to
//1 be those belonging to the object being drawn (you can set its
//1 attributes --- see Section \ref{ap:setting_attribs}).
// VVisManager Interface - begin snippet.
virtual void Draw (const G4Polyline&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
virtual void Draw (const G4Text&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
virtual void Draw (const G4Circle&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
virtual void Draw (const G4Square&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
virtual void Draw (const G4Polymarker&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
virtual void Draw (const G4Polyhedron&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
virtual void Draw (const G4NURBS&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
virtual void Draw (const G4VSolid&, const G4VisAttributes&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
virtual void Draw (const G4LogicalVolume&, const G4VisAttributes&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
virtual void Draw (const G4VPhysicalVolume&, const G4VisAttributes&,
const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
// VVisManager Interface - end snippet.
// Other management functions...
virtual void GeometryHasChanged () = 0;
// This is used by the run manager to notify a change of geometry.
protected:
static G4VVisManager* fpConcreteInstance; // Pointer to real G4VisManager.
};
inline G4VVisManager* G4VVisManager::GetConcreteInstance () {
return fpConcreteInstance;
}
#endif