118 lines
4.0 KiB
C++
118 lines
4.0 KiB
C++
// This code implementation is the intellectual property of
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// the RD44 GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VVisManager.hh,v 1.2 1999/05/19 08:50:28 johna Exp $
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// GEANT4 tag $Name: geant4-00-01 $
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//
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//
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// Abstract interface for GEANT4 Visualization Manager.
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// John Allison 19/Oct/1996.
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// This is a "Singleton", i.e., only one instance of it may exist.
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// This is ensured by making the constructor private.
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// It has only one public access function which is used to obtain a pointer
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// to the concrete G4VisManager, should it exist.
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// G4VVisManager* pVVMan = G4VVisManager::GetConcreteInstance ();
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// points to the real (concrete) G4VisManager, if a view is available for
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// drawing, otherwise is zero. Thus all code must be protected,
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// for example, by:
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// if (pVVMan) pVVMan -> Draw (polyline);
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#ifndef G4VVISMANAGER_HH
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#define G4VVISMANAGER_HH
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#include "G4Transform3D.hh"
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#include "G4ThreeVector.hh" // Just a typedef Hep3Vector.
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#include "G4RotationMatrix.hh" // Just a typedef HepRotation.
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class G4Polyline;
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class G4Text;
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class G4Circle;
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class G4Square;
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class G4Polymarker;
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class G4Polyhedron;
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class G4NURBS;
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class G4VSolid;
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class G4LogicalVolume;
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class G4VPhysicalVolume;
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class G4VisAttributes;
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class G4VVisManager {
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public:
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static G4VVisManager* GetConcreteInstance ();
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// Returns pointer to actual visualization manager if a view is
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// available for drawing, else returns null. Always check value.
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virtual ~G4VVisManager ();
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///////////////////////////////////////////////////////////////////
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// Functions to Draw "transient" objects, useful for hits, digis, etc.
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//1 Note that the {\tt G4Transform3D} objects refer to the
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//1 transformation of the {\em object} being drawn. However, for
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//1 some functions, there is a version which takes a {\tt
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//1 G4Translation} and a {\tt G4RotationMatrix}, the latter being a
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//1 {\em system} rotation, as in {\tt G4PVPlacement}.
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//1
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//1 Note also that where a {\tt G4VisAttributes} argument is
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//1 specified, it overrides any attributes belonging to the object
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//1 itself. Otherwise, the visualization attributes are assumed to
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//1 be those belonging to the object being drawn (you can set its
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//1 attributes --- see Section \ref{ap:setting_attribs}).
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// VVisManager Interface - begin snippet.
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virtual void Draw (const G4Polyline&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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virtual void Draw (const G4Text&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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virtual void Draw (const G4Circle&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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virtual void Draw (const G4Square&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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virtual void Draw (const G4Polymarker&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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virtual void Draw (const G4Polyhedron&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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virtual void Draw (const G4NURBS&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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virtual void Draw (const G4VSolid&, const G4VisAttributes&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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virtual void Draw (const G4LogicalVolume&, const G4VisAttributes&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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virtual void Draw (const G4VPhysicalVolume&, const G4VisAttributes&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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// VVisManager Interface - end snippet.
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// Other management functions...
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virtual void GeometryHasChanged () = 0;
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// This is used by the run manager to notify a change of geometry.
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protected:
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static G4VVisManager* fpConcreteInstance; // Pointer to real G4VisManager.
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};
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inline G4VVisManager* G4VVisManager::GetConcreteInstance () {
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return fpConcreteInstance;
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}
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#endif
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