102 lines
3.3 KiB
C++
102 lines
3.3 KiB
C++
// This code implementation is the intellectual property of
|
|
// the RD44 GEANT4 collaboration.
|
|
//
|
|
// By copying, distributing or modifying the Program (or any work
|
|
// based on the Program) you indicate your acceptance of this statement,
|
|
// and all its terms.
|
|
//
|
|
// $Id: G4ParticleGun.hh,v 1.1 1999/01/07 16:06:33 gunter Exp $
|
|
// GEANT4 tag $Name: geant4-00-01 $
|
|
//
|
|
|
|
#ifndef G4ParticleGun_h
|
|
#define G4ParticleGun_h 1
|
|
|
|
|
|
#include "globals.hh"
|
|
#include "G4VPrimaryGenerator.hh"
|
|
#include "G4ThreeVector.hh"
|
|
#include "G4ParticleDefinition.hh"
|
|
#include "G4PrimaryVertex.hh"
|
|
#include "G4ParticleMomentum.hh"
|
|
|
|
class G4Event;
|
|
class G4ParticleGunMessenger;
|
|
|
|
class G4ParticleGun:public G4VPrimaryGenerator
|
|
{
|
|
public:
|
|
G4ParticleGun();
|
|
G4ParticleGun(G4int numberofparticles);
|
|
G4ParticleGun(G4ParticleDefinition * particleDef,
|
|
G4int numberofparticles = 1);
|
|
virtual ~G4ParticleGun();
|
|
G4ParticleGun(const G4ParticleGun &right);
|
|
|
|
const G4ParticleGun & operator=(const G4ParticleGun &right);
|
|
int operator==(const G4ParticleGun &right) const;
|
|
int operator!=(const G4ParticleGun &right) const;
|
|
|
|
virtual void GeneratePrimaryVertex(G4Event* evt);
|
|
|
|
// Set particle properties to be shoot out
|
|
// SetParticleDefinition should be called at first
|
|
// By using SetParticleMomentum(), both particle_momentum_direction and
|
|
// particle_energy(Kinetic Energy) are determined.
|
|
|
|
void SetParticleMomentum(G4ParticleMomentum aMomentum);
|
|
inline void SetParticleDefinition
|
|
(G4ParticleDefinition * aParticleDefinition)
|
|
{ particle_definition = aParticleDefinition; }
|
|
inline void SetParticleMomentumDirection
|
|
(G4ParticleMomentum aMomentumDirection)
|
|
{ particle_momentum_direction = aMomentumDirection.unit(); }
|
|
inline void SetParticleEnergy(G4double aKineticEnergy)
|
|
{ particle_energy = aKineticEnergy; }
|
|
inline void SetParticlePosition(G4ThreeVector aPosition)
|
|
{ particle_position = aPosition; }
|
|
inline void SetParticleTime(G4double aTime)
|
|
{ particle_time = aTime; }
|
|
inline G4ParticleDefinition* GetParticleDefinition()
|
|
{ return particle_definition; }
|
|
inline G4ParticleMomentum GetParticleMomentumDirection()
|
|
{ return particle_momentum_direction; }
|
|
inline G4double GetParticleEnergy()
|
|
{ return particle_energy; }
|
|
inline G4ThreeVector GetParticlePosition()
|
|
{ return particle_position; }
|
|
inline G4double GetParticleTime()
|
|
{ return particle_time; }
|
|
inline void SetParticlePolarization(G4ThreeVector aVal)
|
|
{ particle_polarization = aVal; }
|
|
inline G4ThreeVector GetParticlePolarization()
|
|
{ return particle_polarization; }
|
|
inline void SetNumberOfParticles(G4int i)
|
|
{ NumberOfParticlesToBeGenerated = i; }
|
|
inline G4int GetNumberOfParticles()
|
|
{ return NumberOfParticlesToBeGenerated; }
|
|
|
|
protected:
|
|
virtual void SetInitialValues();
|
|
|
|
G4int NumberOfParticlesToBeGenerated;
|
|
G4ParticleDefinition* particle_definition;
|
|
G4ParticleMomentum particle_momentum_direction;
|
|
G4double particle_energy;
|
|
G4ThreeVector particle_position;
|
|
G4double particle_time;
|
|
G4ThreeVector particle_polarization;
|
|
|
|
private:
|
|
G4ParticleGunMessenger* theMessenger;
|
|
};
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|