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geant4/source/global/HEPRandom/include/G4RandomDirection.hh
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2016-06-09 15:16:48 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
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// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4RandomDirection.hh,v 1.3 2006/06/29 19:00:47 gunter Exp $
// GEANT4 tag $Name: geant4-09-00 $
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
// ------------------------------------------------------------
// Class description:
//
// Funtion returning a unit 3-vector homogeneously randomised over 4pi
// solid angle. It can be used in any particle scattering methods
// instead of:
// z=R1, x=SQRT(1-R1*R1)*SIN(2*pi*R2), y=SQRT(1-R1*R1)*COS(2*pi*R2)
// providing more performant results.
// ------------------------------------------------------------
#ifndef G4RANDOMDIR_HH
#define G4RANDOMDIR_HH
#include "globals.hh"
#include "Randomize.hh"
#include "G4ThreeVector.hh"
inline G4ThreeVector G4RandomDirection()
{
// Randomization in one of 8 Quadrants (x>0, y>0, z>0)
//
G4double x=G4UniformRand(), y=G4UniformRand(), z=G4UniformRand();
G4double r2= x*x+y*y+z*z;
while(r2>1.||r2<.000001)
{
x = G4UniformRand(); y = G4UniformRand(); z = G4UniformRand();
r2=x*x+y*y+z*z;
}
G4double r=std::sqrt(r2), quad=G4UniformRand();
if(quad>0.5)
{
if(quad>0.75)
{
if(quad>0.875) return G4ThreeVector(-x/r,-y/r,-z/r);
else return G4ThreeVector(-x/r,-y/r, z/r);
}
else
{
if(quad>0.625) return G4ThreeVector(-x/r, y/r,-z/r);
else return G4ThreeVector(-x/r, y/r, z/r);
}
}
else
{
if(quad>0.25)
{
if(quad>0.375) return G4ThreeVector( x/r,-y/r,-z/r);
else return G4ThreeVector( x/r,-y/r, z/r);
}
else if(quad>0.125) return G4ThreeVector( x/r, y/r,-z/r);
}
return G4ThreeVector( x/r, y/r, z/r);
}
#endif /* G4RANDOMDIR_HH */