82 lines
3.0 KiB
Plaintext
82 lines
3.0 KiB
Plaintext
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// Andrew Walkden 20th January 1998
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inline void G4OpenGLSceneHandler::AddSolid (const G4Box& box) {
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G4VSceneHandler::AddSolid (box);
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}
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inline void G4OpenGLSceneHandler::AddSolid (const G4Cons& cons) {
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G4VSceneHandler::AddSolid (cons);
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}
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inline void G4OpenGLSceneHandler::AddSolid (const G4Tubs& tubs) {
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G4VSceneHandler::AddSolid (tubs);
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}
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inline void G4OpenGLSceneHandler::AddSolid (const G4Trd& trd) {
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G4VSceneHandler::AddSolid (trd);
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}
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inline void G4OpenGLSceneHandler::AddSolid (const G4Trap& trap) {
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G4VSceneHandler::AddSolid (trap);
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}
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inline void G4OpenGLSceneHandler::AddSolid (const G4Sphere& sphere) {
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G4VSceneHandler::AddSolid (sphere);
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}
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inline void G4OpenGLSceneHandler::AddSolid (const G4Para& para) {
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G4VSceneHandler::AddSolid (para);
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}
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inline void G4OpenGLSceneHandler::AddSolid (const G4Torus& torus) {
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G4VSceneHandler::AddSolid (torus);
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}
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inline void G4OpenGLSceneHandler::AddSolid (const G4Polycone& polycone) {
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G4VSceneHandler::AddSolid (polycone);
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}
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inline void G4OpenGLSceneHandler::AddSolid (const G4Polyhedra& polyhedra) {
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G4VSceneHandler::AddSolid (polyhedra);
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}
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inline void G4OpenGLSceneHandler::AddSolid (const G4Orb& orb) {
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G4VSceneHandler::AddSolid (orb);
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}
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inline void G4OpenGLSceneHandler::AddSolid (const G4Ellipsoid& ellipsoid) {
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G4VSceneHandler::AddSolid (ellipsoid);
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}
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inline void G4OpenGLSceneHandler::AddSolid (const G4VSolid& vsolid) {
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G4VSceneHandler::AddSolid (vsolid);
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}
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