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geant4/examples/extended/field/field04/src/F04PrimaryGeneratorAction.cc
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2016-06-10 11:51:14 +02:00

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//
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//
// $Id: F04PrimaryGeneratorAction.cc 78002 2013-12-02 08:25:49Z gcosmo $
//
/// \file field/field04/src/F04PrimaryGeneratorAction.cc
/// \brief Implementation of the F04PrimaryGeneratorAction class
//
#include "G4ios.hh"
#include "G4Event.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
#include "G4GeometryManager.hh"
#include "Randomize.hh"
#include "G4PhysicalConstants.hh"
#include "G4SystemOfUnits.hh"
#include "F04PrimaryGeneratorAction.hh"
#include "F04DetectorConstruction.hh"
#include "F04PrimaryGeneratorMessenger.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
F04PrimaryGeneratorAction::
F04PrimaryGeneratorAction(F04DetectorConstruction* detectorConstruction)
: fDetector(detectorConstruction), fRndmFlag("off"), fFirst(false),
fXvertex(0.), fYvertex(0.), fZvertex(0.),
fVertexdefined(false)
{
G4int n_particle = 1;
fParticleGun = new G4ParticleGun(n_particle);
fGunMessenger = new F04PrimaryGeneratorMessenger(this);
G4String particleName;
G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
fParticleGun->SetParticleDefinition(particleTable->
FindParticle(particleName="proton"));
fParticleGun->SetParticleEnergy(500.*MeV);
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
fZvertex = -0.5*(fDetector->GetTargetThickness());
fParticleGun->SetParticlePosition(G4ThreeVector(fXvertex,fYvertex,fZvertex));
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
F04PrimaryGeneratorAction::~F04PrimaryGeneratorAction()
{
delete fParticleGun;
delete fGunMessenger;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void F04PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
if (!fFirst) {
fFirst = true;
G4ThreeVector direction(0.0,0.0,1.0);
G4Navigator* theNavigator =
G4TransportationManager::GetTransportationManager()->
GetNavigatorForTracking();
if ( theNavigator->GetWorldVolume() )
{
G4Navigator* aNavigator = new G4Navigator();
aNavigator->SetWorldVolume(theNavigator->GetWorldVolume());
G4ThreeVector center(0.,0.,0.);
aNavigator->LocateGlobalPointAndSetup(center,0,false);
G4TouchableHistoryHandle touchable = aNavigator->
CreateTouchableHistoryHandle();
// set Global2local transform
fGlobal2local = touchable->GetHistory()->GetTopTransform();
direction = fGlobal2local.Inverse().TransformAxis(direction);
delete aNavigator;
}
fParticleGun->SetParticleMomentumDirection(direction);
}
G4double x0,y0,z0 ;
if(fVertexdefined)
{
x0 = fXvertex ;
y0 = fYvertex ;
z0 = fZvertex ;
}
else
{
x0 = 0. ;
y0 = 0. ;
z0 = -0.5*(fDetector->GetTargetThickness());
}
G4double r0, phi0;
if (fRndmFlag == "on")
{
r0 = (fDetector->GetTargetRadius())*std::sqrt(G4UniformRand());
phi0 = twopi*G4UniformRand();
x0 = r0*std::cos(phi0);
y0 = r0*std::sin(phi0);
}
G4ThreeVector localPosition(x0,y0,z0);
G4ThreeVector globalPosition =
fGlobal2local.Inverse().TransformPoint(localPosition);
fParticleGun->SetParticlePosition(globalPosition);
fParticleGun->GeneratePrimaryVertex(anEvent);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void F04PrimaryGeneratorAction::SetXvertex(G4double x)
{
fVertexdefined = true;
fXvertex = x;
G4cout << " X coordinate of the primary vertex = " << fXvertex/mm <<
" mm." << G4endl;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void F04PrimaryGeneratorAction::SetYvertex(G4double y)
{
fVertexdefined = true;
fYvertex = y;
G4cout << " Y coordinate of the primary vertex = " << fYvertex/mm <<
" mm." << G4endl;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void F04PrimaryGeneratorAction::SetZvertex(G4double z)
{
fVertexdefined = true;
fZvertex = z;
G4cout << " Z coordinate of the primary vertex = " << fZvertex/mm <<
" mm." << G4endl;
}