// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: F04PrimaryGeneratorAction.cc 78002 2013-12-02 08:25:49Z gcosmo $ // /// \file field/field04/src/F04PrimaryGeneratorAction.cc /// \brief Implementation of the F04PrimaryGeneratorAction class // #include "G4ios.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4ParticleTable.hh" #include "G4ParticleDefinition.hh" #include "G4GeometryManager.hh" #include "Randomize.hh" #include "G4PhysicalConstants.hh" #include "G4SystemOfUnits.hh" #include "F04PrimaryGeneratorAction.hh" #include "F04DetectorConstruction.hh" #include "F04PrimaryGeneratorMessenger.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... F04PrimaryGeneratorAction:: F04PrimaryGeneratorAction(F04DetectorConstruction* detectorConstruction) : fDetector(detectorConstruction), fRndmFlag("off"), fFirst(false), fXvertex(0.), fYvertex(0.), fZvertex(0.), fVertexdefined(false) { G4int n_particle = 1; fParticleGun = new G4ParticleGun(n_particle); fGunMessenger = new F04PrimaryGeneratorMessenger(this); G4String particleName; G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); fParticleGun->SetParticleDefinition(particleTable-> FindParticle(particleName="proton")); fParticleGun->SetParticleEnergy(500.*MeV); fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); fZvertex = -0.5*(fDetector->GetTargetThickness()); fParticleGun->SetParticlePosition(G4ThreeVector(fXvertex,fYvertex,fZvertex)); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... F04PrimaryGeneratorAction::~F04PrimaryGeneratorAction() { delete fParticleGun; delete fGunMessenger; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void F04PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { if (!fFirst) { fFirst = true; G4ThreeVector direction(0.0,0.0,1.0); G4Navigator* theNavigator = G4TransportationManager::GetTransportationManager()-> GetNavigatorForTracking(); if ( theNavigator->GetWorldVolume() ) { G4Navigator* aNavigator = new G4Navigator(); aNavigator->SetWorldVolume(theNavigator->GetWorldVolume()); G4ThreeVector center(0.,0.,0.); aNavigator->LocateGlobalPointAndSetup(center,0,false); G4TouchableHistoryHandle touchable = aNavigator-> CreateTouchableHistoryHandle(); // set Global2local transform fGlobal2local = touchable->GetHistory()->GetTopTransform(); direction = fGlobal2local.Inverse().TransformAxis(direction); delete aNavigator; } fParticleGun->SetParticleMomentumDirection(direction); } G4double x0,y0,z0 ; if(fVertexdefined) { x0 = fXvertex ; y0 = fYvertex ; z0 = fZvertex ; } else { x0 = 0. ; y0 = 0. ; z0 = -0.5*(fDetector->GetTargetThickness()); } G4double r0, phi0; if (fRndmFlag == "on") { r0 = (fDetector->GetTargetRadius())*std::sqrt(G4UniformRand()); phi0 = twopi*G4UniformRand(); x0 = r0*std::cos(phi0); y0 = r0*std::sin(phi0); } G4ThreeVector localPosition(x0,y0,z0); G4ThreeVector globalPosition = fGlobal2local.Inverse().TransformPoint(localPosition); fParticleGun->SetParticlePosition(globalPosition); fParticleGun->GeneratePrimaryVertex(anEvent); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void F04PrimaryGeneratorAction::SetXvertex(G4double x) { fVertexdefined = true; fXvertex = x; G4cout << " X coordinate of the primary vertex = " << fXvertex/mm << " mm." << G4endl; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void F04PrimaryGeneratorAction::SetYvertex(G4double y) { fVertexdefined = true; fYvertex = y; G4cout << " Y coordinate of the primary vertex = " << fYvertex/mm << " mm." << G4endl; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void F04PrimaryGeneratorAction::SetZvertex(G4double z) { fVertexdefined = true; fZvertex = z; G4cout << " Z coordinate of the primary vertex = " << fZvertex/mm << " mm." << G4endl; }