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geant4/source/visualization/XXX/include/G4XXXSceneHandler.hh
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2016-06-09 15:37:50 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4XXXSceneHandler.hh,v 1.21 2006/06/29 21:27:00 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
//
// John Allison 5th April 2001
// A template for a simplest possible graphics driver.
//?? Lines or sections marked like this require specialisation for your driver.
#ifndef G4XXXSCENEHANDLER_HH
#define G4XXXSCENEHANDLER_HH
//#define G4XXXDEBUG // Comment this out to suppress debug code.
#include "G4VSceneHandler.hh"
class G4XXXSceneHandler: public G4VSceneHandler {
friend class G4XXXViewer;
public:
G4XXXSceneHandler(G4VGraphicsSystem& system,
const G4String& name);
virtual ~G4XXXSceneHandler();
////////////////////////////////////////////////////////////////
// Required implementation of pure virtual functions...
void AddPrimitive(const G4Polyline&);
void AddPrimitive(const G4Text&);
void AddPrimitive(const G4Circle&);
void AddPrimitive(const G4Square&);
void AddPrimitive(const G4Polyhedron&);
void AddPrimitive(const G4NURBS&);
// Further optional AddPrimitive methods. Explicitly invoke base
// class methods if not otherwise defined to avoid warnings about
// hiding of base class methods.
void AddPrimitive(const G4Polymarker& polymarker)
{G4VSceneHandler::AddPrimitive (polymarker);}
void AddPrimitive(const G4Scale& scale)
{G4VSceneHandler::AddPrimitive (scale);}
protected:
static G4int fSceneIdCount; // Counter for XXX scene handlers.
private:
#ifdef G4XXXDEBUG
void PrintThings();
#endif
};
#endif