73 lines
3.0 KiB
C++
73 lines
3.0 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4DAWNFILEViewer.hh,v 1.10 2006/06/29 21:16:32 gunter Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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// Satoshi TANAKA
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// DAWNFILE viewer - opens window, hard copy, etc.
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#ifndef G4DAWNFILE_VIEWER_HH
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#define G4DAWNFILE_VIEWER_HH
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#include "G4VViewer.hh"
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#include "globals.hh"
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class G4DAWNFILESceneHandler ;
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class G4DAWNFILEViewer: public G4VViewer {
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enum FRDEV {FRDEV_PS=1, FRDEV_XWIN=2, FRDEV_PS2=3, FRDEV_XWIN2=4, FRDEV_OPEN_GL=5, FRDEV_DEVICE_END=6} ;
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public:
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//----- constructor and destructor
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G4DAWNFILEViewer (G4DAWNFILESceneHandler& scene, const G4String& name = "");
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virtual ~G4DAWNFILEViewer ();
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//----- overriding base class methods
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void SetView (); // Do nothing. SendViewParameters will do its job.
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void ClearView ();
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void DrawView ();
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void ShowView ();
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//---- methods inherent to this class
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void SendViewParameters () ;
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const char* GetG4PrimViewer () { return fG4PrimViewer ;}
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const char* GetG4PrimViewerInvocation() { return fG4PrimViewerInvocation ;}
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const char* GetPSViewer () { return fPSViewer ;}
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void SendDrawingStyleToDAWNGUI( std::ostream& out ) ;
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private:
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G4DAWNFILESceneHandler& fSceneHandler; // Reference to Graphics Scene for this view.
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char fG4PrimViewer [32] ;
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char fG4PrimViewerInvocation[64] ;
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char fPSViewer [32] ;
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};
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#endif
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