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geant4/source/processes/electromagnetic/lowenergy/include/G4DNAProcess.icc
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//
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//
// $Id: G4DNAProcess.icc,v 1.11 2007/12/10 16:31:19 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
// Contact Author: Maria Grazia Pia (Maria.Grazia.Pia@cern.ch)
//
// Reference: TNS Geant4-DNA paper
//
// History:
// -----------
// Date Name Modification
// 28 Apr 2007 M.G. Pia Created in compliance with design described in TNS paper
//
// -------------------------------------------------------------------
template <class TCrossSection,class TFinalState>
G4double G4DNAProcess<TCrossSection,TFinalState>::GetMeanFreePath(const G4Track& track,
G4double /* previousStepSize */,
G4ForceCondition* /* condition */)
{
G4double meanFreePath = DBL_MAX;
// Assume the interacting medium to be water; one of the elements must be oxygen
G4Material* material(track.GetMaterial());
size_t i = material->GetNumberOfElements();
while (i>0)
{
i--;
const G4Element* element(material->GetElement(i));
if (element->GetZ() == 8.)
{
// Number of oxygen atoms per volume = number of water molecules per volume
G4double density = material->GetAtomicNumDensityVector()[i];
// G4cout << "density = " << density << G4endl;
if (density > 0.)
{
G4double cross = crossSection.CrossSection(track);
if (cross > 0.0) meanFreePath = 1. / (density*cross);
if (meanFreePath == 0.) meanFreePath = DBL_MIN;
return meanFreePath;
}
}
} // end while
// If it ends up here, it means that the material is not water
G4Exception("G4DNAProcess::GetMeanFreePath - material is not water");
// One does not really need a return statement here
return DBL_MAX;
}
template <class TCrossSection,class TFinalState>
G4VParticleChange* G4DNAProcess<TCrossSection,TFinalState>::PostStepDoIt(const G4Track& track, const G4Step& step)
{
aParticleChange.Initialize(track);
// G4cout << "Track initialized" << G4endl;
// Interaction product
const G4FinalStateProduct& product = finalState.GenerateFinalState(track,step);
// Number of secondary products to be generated
G4int nSecondaries = product.NumberOfSecondaries();
aParticleChange.SetNumberOfSecondaries(nSecondaries);
// Secondaries
for (G4int l = 0; l<nSecondaries; l++ )
{
G4DynamicParticle* particle = product.GetSecondaries()[l];
if (particle != 0)
{
// aParticleChange.SetNumberOfSecondaries(nSecondaries);
aParticleChange.AddSecondary(particle);
}
}
// Take care of incident particle to be killed, if necessary; dump its energy deposit locally
G4double deposit = product.GetEnergyDeposit();
if (deposit > 0.0) aParticleChange.ProposeLocalEnergyDeposit(deposit);
if (product.PrimaryParticleIsKilled())
{
aParticleChange.ProposeTrackStatus(fStopAndKill);
aParticleChange.ProposeEnergy(0.);
aParticleChange.ProposeMomentumDirection( 0., 0., 0. );
aParticleChange.ProposeLocalEnergyDeposit(track.GetKineticEnergy() + deposit);
}
else
{
// Modify incident particle kinematics taking into account the generated products
// ---- MGP ---- Temporary: assume at most one secondary product
// Sebastien: please check if consistent with current models or generalize
// Primary particle momentum and kinetic energy
G4ThreeVector primaryMomentum = track.GetMomentum();
G4double primaryKineticEnergy = track.GetKineticEnergy();
// Secondary product momentum and energy
G4double secondaryKineticEnergy = 0.;
if (nSecondaries >0 )
{
G4DynamicParticle* secondary = product.GetSecondaries()[0];
secondaryKineticEnergy = secondary->GetKineticEnergy();
// Calculate new primary particle kinetic energy
G4double finalKineticEnergy = primaryKineticEnergy - secondaryKineticEnergy - deposit;
if (finalKineticEnergy <= 0.0)
{
// Primary particle is stopped; kill it
aParticleChange.ProposeTrackStatus(fStopAndKill);
aParticleChange.ProposeEnergy(0.);
aParticleChange.ProposeMomentumDirection( 0., 0., 0. );
}
else
{
// Calculate new primary particle momentum: difference between original primary one and secondary
G4ThreeVector secondaryMomentum = secondary->GetMomentum();
G4ThreeVector finalMomentum = primaryMomentum - secondaryMomentum;
G4ThreeVector finalDirection = finalMomentum.unit();
aParticleChange.ProposeMomentumDirection(finalDirection);
aParticleChange.ProposeEnergy(finalKineticEnergy);
}
}
else
{
// Check whether primary particle is modified
if (product.PrimaryParticleIsModified())
{
G4ThreeVector finalDirection = product.GetModifiedDirection();
aParticleChange.ProposeMomentumDirection(finalDirection);
G4double finalKineticEnergy = product.GetModifiedEnergy();
aParticleChange.ProposeEnergy(finalKineticEnergy);
}
}
}
return G4VDiscreteProcess::PostStepDoIt(track,step );
}