163 lines
5.4 KiB
C++
163 lines
5.4 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4PrimaryVertex.hh,v 1.4 2006/07/20 15:14:43 gcosmo Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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//
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#ifndef G4PrimaryVertex_h
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#define G4PrimaryVertex_h 1
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#include "globals.hh"
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#include "G4Allocator.hh"
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#include "G4ThreeVector.hh"
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#include "G4PrimaryParticle.hh"
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class G4VUserPrimaryVertexInformation;
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// class description:
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//
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// This is the class which represents a primary vertex. The ofject of this
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// class is set to G4Event objct by G4VPrimaryGenerator concrete class.
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// This class object has one or more G4PrimaryParticle objects as primary
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// particles.
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class G4PrimaryVertex
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{
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public:
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inline void *operator new(size_t);
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inline void operator delete(void *aStackedTrack);
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G4PrimaryVertex();
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G4PrimaryVertex(G4double x0,G4double y0,G4double z0,G4double t0);
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G4PrimaryVertex(G4ThreeVector xyz0,G4double t0);
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~G4PrimaryVertex();
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const G4PrimaryVertex & operator=(const G4PrimaryVertex &right);
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G4int operator==(const G4PrimaryVertex &right) const;
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G4int operator!=(const G4PrimaryVertex &right) const;
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void Print() const;
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private:
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G4double X0;
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G4double Y0;
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G4double Z0;
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G4double T0;
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G4PrimaryParticle * theParticle;
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G4PrimaryParticle * theTail;
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G4PrimaryVertex* nextVertex;
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G4PrimaryVertex* tailVertex;
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G4int numberOfParticle;
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G4double Weight0;
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G4VUserPrimaryVertexInformation* userInfo;
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public:
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inline G4ThreeVector GetPosition() const
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{ return G4ThreeVector(X0,Y0,Z0); }
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inline void SetPosition(G4double x0,G4double y0,G4double z0)
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{ X0 = x0; Y0 = y0; Z0 = z0; }
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inline G4double GetX0() const
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{ return X0; }
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inline G4double GetY0() const
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{ return Y0; }
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inline G4double GetZ0() const
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{ return Z0; }
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inline G4double GetT0() const
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{ return T0; }
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inline void SetT0(G4double t0)
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{ T0 = t0; }
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inline G4int GetNumberOfParticle() const
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{ return numberOfParticle; }
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inline void SetPrimary(G4PrimaryParticle * pp)
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{
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if(theParticle == 0)
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{ theParticle = pp; }
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else
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{ theTail->SetNext(pp); }
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theTail = pp;
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numberOfParticle++;
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}
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inline G4PrimaryParticle* GetPrimary(G4int i=0) const
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{
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if( i == 0 )
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{ return theParticle; }
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else if( i > 0 && i < numberOfParticle )
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{
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G4PrimaryParticle* particle = theParticle;
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for( G4int j=0; j<i; j++ )
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{
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if( particle == 0 ) return 0;
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particle = particle->GetNext();
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}
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return particle;
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}
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else
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{ return 0; }
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}
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inline void SetNext(G4PrimaryVertex* nv)
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{
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if(nextVertex == 0)
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{ nextVertex = nv; }
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else
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{ tailVertex->SetNext(nv); }
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tailVertex = nv;
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}
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inline G4PrimaryVertex* GetNext() const
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{ return nextVertex; }
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inline G4double GetWeight() const
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{ return Weight0; }
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inline void SetWeight(G4double w)
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{ Weight0 = w; }
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inline void SetUserInformation(G4VUserPrimaryVertexInformation* anInfo)
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{ userInfo = anInfo; }
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inline G4VUserPrimaryVertexInformation* GetUserInformation() const
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{ return userInfo; }
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};
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#if defined G4PARTICLES_ALLOC_EXPORT
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extern G4DLLEXPORT G4Allocator<G4PrimaryVertex> aPrimaryVertexAllocator;
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#else
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extern G4DLLIMPORT G4Allocator<G4PrimaryVertex> aPrimaryVertexAllocator;
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#endif
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inline void * G4PrimaryVertex::operator new(size_t)
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{
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void * aPrimaryVertex;
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aPrimaryVertex = (void *) aPrimaryVertexAllocator.MallocSingle();
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return aPrimaryVertex;
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}
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inline void G4PrimaryVertex::operator delete(void * aPrimaryVertex)
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{
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aPrimaryVertexAllocator.FreeSingle((G4PrimaryVertex *) aPrimaryVertex);
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}
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#endif
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