97 lines
2.8 KiB
C++
97 lines
2.8 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4VRML1Viewer.cc,v 1.7 2002/06/23 03:31:50 stanaka Exp $
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// GEANT4 tag $Name: geant4-06-00 $
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//
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// G4VRMLView.cc
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// Yasuhide Sawada & Satoshi Tanaka
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#ifndef WIN32
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//=================//
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#ifdef G4VIS_BUILD_VRML_DRIVER
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//=================//
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//#define DEBUG_FR_VIEW
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#include "G4Scene.hh"
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#include "G4VRML1Viewer.hh"
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#include "G4VRML1SceneHandler.hh"
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#include "G4VRML1.hh"
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#include "G4ios.hh"
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G4VRML1Viewer::G4VRML1Viewer(G4VRML1SceneHandler& scene, const G4String& name) :
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G4VViewer(scene, scene.IncrementViewCount(), name), fSceneHandler(scene)
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{}
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G4VRML1Viewer::~G4VRML1Viewer()
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{}
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void G4VRML1Viewer::SetView()
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4VRML1Viewer::SetView(): No effects" << G4endl;
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#endif
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}
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void G4VRML1Viewer::DrawView()
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4VRML1Viewer::DrawView()" << G4endl;
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#endif
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fSceneHandler.VRMLBeginModeling();
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// Here is a minimal DrawView() function.
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NeedKernelVisit();
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ProcessView();
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FinishView();
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}
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void G4VRML1Viewer::ClearView(void)
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4VRML1Viewer::ClearView(): No effects" << G4endl;
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#endif
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}
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void G4VRML1Viewer::ShowView(void)
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4VRML1Viewer::ShowView()" << G4endl;
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#endif
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fSceneHandler.VRMLEndModeling();
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}
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void G4VRML1Viewer::FinishView(void)
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4VRML1Viewer::FinishView(): No effects" << G4endl;
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#endif
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}
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#endif
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#endif //WIN32
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