// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VRML1Viewer.cc,v 1.7 2002/06/23 03:31:50 stanaka Exp $ // GEANT4 tag $Name: geant4-06-00 $ // // G4VRMLView.cc // Yasuhide Sawada & Satoshi Tanaka #ifndef WIN32 //=================// #ifdef G4VIS_BUILD_VRML_DRIVER //=================// //#define DEBUG_FR_VIEW #include "G4Scene.hh" #include "G4VRML1Viewer.hh" #include "G4VRML1SceneHandler.hh" #include "G4VRML1.hh" #include "G4ios.hh" G4VRML1Viewer::G4VRML1Viewer(G4VRML1SceneHandler& scene, const G4String& name) : G4VViewer(scene, scene.IncrementViewCount(), name), fSceneHandler(scene) {} G4VRML1Viewer::~G4VRML1Viewer() {} void G4VRML1Viewer::SetView() { #if defined DEBUG_FR_VIEW G4cerr << "***** G4VRML1Viewer::SetView(): No effects" << G4endl; #endif } void G4VRML1Viewer::DrawView() { #if defined DEBUG_FR_VIEW G4cerr << "***** G4VRML1Viewer::DrawView()" << G4endl; #endif fSceneHandler.VRMLBeginModeling(); // Here is a minimal DrawView() function. NeedKernelVisit(); ProcessView(); FinishView(); } void G4VRML1Viewer::ClearView(void) { #if defined DEBUG_FR_VIEW G4cerr << "***** G4VRML1Viewer::ClearView(): No effects" << G4endl; #endif } void G4VRML1Viewer::ShowView(void) { #if defined DEBUG_FR_VIEW G4cerr << "***** G4VRML1Viewer::ShowView()" << G4endl; #endif fSceneHandler.VRMLEndModeling(); } void G4VRML1Viewer::FinishView(void) { #if defined DEBUG_FR_VIEW G4cerr << "***** G4VRML1Viewer::FinishView(): No effects" << G4endl; #endif } #endif #endif //WIN32