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geant4/source/processes/parameterisation/src/G4FastSimHitMaker.cc
T
2023-12-08 10:43:34 +01:00

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C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
#include "G4FastSimHitMaker.hh"
#include "G4Step.hh"
#include "G4StepPoint.hh"
#include "G4TouchableHandle.hh"
#include "G4TransportationManager.hh"
#include "G4VFastSimSensitiveDetector.hh"
#include "G4VSensitiveDetector.hh"
G4FastSimHitMaker::G4FastSimHitMaker()
{
fTouchableHandle = new G4TouchableHistory();
fpNavigator = new G4Navigator();
fNaviSetup = false;
fWorldWithSdName = "";
fpSpotS = new G4Step();
fpSpotP = new G4StepPoint();
// N.B. Pre and Post step points are common.
fpSpotS->SetPreStepPoint(fpSpotP);
fpSpotS->SetPostStepPoint(fpSpotP);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4FastSimHitMaker::~G4FastSimHitMaker()
{
delete fpNavigator;
delete fpSpotP;
fpSpotS->ResetPreStepPoint();
fpSpotS->ResetPostStepPoint();
delete fpSpotS;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void G4FastSimHitMaker::make(const G4FastHit& aHit, const G4FastTrack& aTrack)
{
// do not make empty deposit
if (aHit.GetEnergy() <= 0) return;
// Locate the spot
if (!fNaviSetup) {
// Choose the world volume that contains the sensitive detector based on its
// name (empty name for mass geometry)
G4VPhysicalVolume* worldWithSD = nullptr;
if (fWorldWithSdName.empty()) {
worldWithSD = G4TransportationManager::GetTransportationManager()
->GetNavigatorForTracking()
->GetWorldVolume();
}
else {
worldWithSD =
G4TransportationManager::GetTransportationManager()->GetParallelWorld(fWorldWithSdName);
}
fpNavigator->SetWorldVolume(worldWithSD);
// use track global position
fpNavigator->LocateGlobalPointAndUpdateTouchable(aTrack.GetPrimaryTrack()->GetPosition(),
fTouchableHandle(), false);
fNaviSetup = true;
}
else {
// for further deposits use hit (local) position and local->global
// transformation
fpNavigator->LocateGlobalPointAndUpdateTouchable(
aTrack.GetInverseAffineTransformation()->TransformPoint(aHit.GetPosition()),
fTouchableHandle());
}
G4VPhysicalVolume* currentVolume = fTouchableHandle()->GetVolume();
if (currentVolume != nullptr) {
G4VSensitiveDetector* sensitive = currentVolume->GetLogicalVolume()->GetSensitiveDetector();
auto fastSimSensitive = dynamic_cast<G4VFastSimSensitiveDetector*>(sensitive);
if (fastSimSensitive != nullptr) {
fastSimSensitive->Hit(&aHit, &aTrack, &fTouchableHandle);
}
else if ((sensitive != nullptr)
&& (currentVolume->GetLogicalVolume()->GetFastSimulationManager() != nullptr))
{
fpSpotS->SetTotalEnergyDeposit(aHit.GetEnergy());
fpSpotS->SetTrack(const_cast<G4Track*>(aTrack.GetPrimaryTrack()));
fpSpotP->SetWeight(aTrack.GetPrimaryTrack()->GetWeight());
fpSpotP->SetPosition(aHit.GetPosition());
fpSpotP->SetGlobalTime(aTrack.GetPrimaryTrack()->GetGlobalTime());
fpSpotP->SetLocalTime(aTrack.GetPrimaryTrack()->GetLocalTime());
fpSpotP->SetProperTime(aTrack.GetPrimaryTrack()->GetProperTime());
fpSpotP->SetTouchableHandle(fTouchableHandle);
fpSpotP->SetProcessDefinedStep(fpProcess);
fpSpotP->SetStepStatus(fUserDefinedLimit);
sensitive->Hit(fpSpotS);
}
}
}