// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // #include "G4FastSimHitMaker.hh" #include "G4Step.hh" #include "G4StepPoint.hh" #include "G4TouchableHandle.hh" #include "G4TransportationManager.hh" #include "G4VFastSimSensitiveDetector.hh" #include "G4VSensitiveDetector.hh" G4FastSimHitMaker::G4FastSimHitMaker() { fTouchableHandle = new G4TouchableHistory(); fpNavigator = new G4Navigator(); fNaviSetup = false; fWorldWithSdName = ""; fpSpotS = new G4Step(); fpSpotP = new G4StepPoint(); // N.B. Pre and Post step points are common. fpSpotS->SetPreStepPoint(fpSpotP); fpSpotS->SetPostStepPoint(fpSpotP); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... G4FastSimHitMaker::~G4FastSimHitMaker() { delete fpNavigator; delete fpSpotP; fpSpotS->ResetPreStepPoint(); fpSpotS->ResetPostStepPoint(); delete fpSpotS; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void G4FastSimHitMaker::make(const G4FastHit& aHit, const G4FastTrack& aTrack) { // do not make empty deposit if (aHit.GetEnergy() <= 0) return; // Locate the spot if (!fNaviSetup) { // Choose the world volume that contains the sensitive detector based on its // name (empty name for mass geometry) G4VPhysicalVolume* worldWithSD = nullptr; if (fWorldWithSdName.empty()) { worldWithSD = G4TransportationManager::GetTransportationManager() ->GetNavigatorForTracking() ->GetWorldVolume(); } else { worldWithSD = G4TransportationManager::GetTransportationManager()->GetParallelWorld(fWorldWithSdName); } fpNavigator->SetWorldVolume(worldWithSD); // use track global position fpNavigator->LocateGlobalPointAndUpdateTouchable(aTrack.GetPrimaryTrack()->GetPosition(), fTouchableHandle(), false); fNaviSetup = true; } else { // for further deposits use hit (local) position and local->global // transformation fpNavigator->LocateGlobalPointAndUpdateTouchable( aTrack.GetInverseAffineTransformation()->TransformPoint(aHit.GetPosition()), fTouchableHandle()); } G4VPhysicalVolume* currentVolume = fTouchableHandle()->GetVolume(); if (currentVolume != nullptr) { G4VSensitiveDetector* sensitive = currentVolume->GetLogicalVolume()->GetSensitiveDetector(); auto fastSimSensitive = dynamic_cast(sensitive); if (fastSimSensitive != nullptr) { fastSimSensitive->Hit(&aHit, &aTrack, &fTouchableHandle); } else if ((sensitive != nullptr) && (currentVolume->GetLogicalVolume()->GetFastSimulationManager() != nullptr)) { fpSpotS->SetTotalEnergyDeposit(aHit.GetEnergy()); fpSpotS->SetTrack(const_cast(aTrack.GetPrimaryTrack())); fpSpotP->SetWeight(aTrack.GetPrimaryTrack()->GetWeight()); fpSpotP->SetPosition(aHit.GetPosition()); fpSpotP->SetGlobalTime(aTrack.GetPrimaryTrack()->GetGlobalTime()); fpSpotP->SetLocalTime(aTrack.GetPrimaryTrack()->GetLocalTime()); fpSpotP->SetProperTime(aTrack.GetPrimaryTrack()->GetProperTime()); fpSpotP->SetTouchableHandle(fTouchableHandle); fpSpotP->SetProcessDefinedStep(fpProcess); fpSpotP->SetStepStatus(fUserDefinedLimit); sensitive->Hit(fpSpotS); } } }