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geant4/examples/extended/parameterisations/Par02/src/Par02PhysicsList.cc
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2023-12-08 10:43:34 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
/// \file Par02PhysicsList.cc
/// \brief Implementation of the Par02PhysicsList class
#include "Par02PhysicsList.hh"
#include "globals.hh"
#include "G4ParticleDefinition.hh"
#include "G4ProcessManager.hh"
#include "G4ProcessVector.hh"
#include "G4ParticleTypes.hh"
#include "G4ParticleTable.hh"
#include "G4Material.hh"
#include "G4MaterialTable.hh"
#include "G4ios.hh"
#include "G4SystemOfUnits.hh"
#include <iomanip>
#include "G4FastSimulationManagerProcess.hh"
#include "G4Decay.hh"
#include "G4LeptonConstructor.hh"
#include "G4MesonConstructor.hh"
#include "G4BaryonConstructor.hh"
#include "G4IonConstructor.hh"
#include "G4ComptonScattering.hh"
#include "G4GammaConversion.hh"
#include "G4PhotoElectricEffect.hh"
#include "G4eMultipleScattering.hh"
#include "G4MuMultipleScattering.hh"
#include "G4hMultipleScattering.hh"
#include "G4eIonisation.hh"
#include "G4eBremsstrahlung.hh"
#include "G4eplusAnnihilation.hh"
#include "G4MuIonisation.hh"
#include "G4MuBremsstrahlung.hh"
#include "G4MuPairProduction.hh"
#include "G4hIonisation.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Par02PhysicsList::Par02PhysicsList() : G4VUserPhysicsList() {
SetVerboseLevel( 1 );
defaultCutValue = 0.1*m;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Par02PhysicsList::~Par02PhysicsList() = default;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par02PhysicsList::ConstructParticle() {
// In this method, static member functions should be called for all particles
// which you want to use.
// This ensures that objects of these particle types will be created in the program.
ConstructBosons();
ConstructLeptons();
ConstructMesons();
ConstructBaryons();
ConstructIons();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par02PhysicsList::ConstructBosons() {
G4Geantino::GeantinoDefinition();
G4ChargedGeantino::ChargedGeantinoDefinition();
G4Gamma::GammaDefinition();
G4OpticalPhoton::OpticalPhotonDefinition();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par02PhysicsList::ConstructLeptons() {
G4LeptonConstructor pConstructor;
pConstructor.ConstructParticle();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par02PhysicsList::ConstructMesons() {
G4MesonConstructor pConstructor;
pConstructor.ConstructParticle();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par02PhysicsList::ConstructBaryons() {
G4BaryonConstructor pConstructor;
pConstructor.ConstructParticle();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par02PhysicsList::ConstructIons() {
G4IonConstructor pConstructor;
pConstructor.ConstructParticle();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par02PhysicsList::ConstructProcess() {
AddTransportation();
AddParameterisation();
ConstructGeneral();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par02PhysicsList::AddTransportation() {
//UseCoupledTransportation();
G4VUserPhysicsList::AddTransportation();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par02PhysicsList::ConstructGeneral() {
auto theDecayProcess = new G4Decay();
auto particleIterator=GetParticleIterator();
particleIterator->reset();
while ( (*particleIterator)() ) {
G4ParticleDefinition* particle = particleIterator->value();
G4ProcessManager* pmanager = particle->GetProcessManager();
if ( theDecayProcess->IsApplicable( *particle ) ) {
pmanager->AddProcess( theDecayProcess );
// set ordering for PostStepDoIt and AtRestDoIt
pmanager->SetProcessOrdering( theDecayProcess, idxPostStep );
pmanager->SetProcessOrdering( theDecayProcess, idxAtRest );
}
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par02PhysicsList::AddParameterisation() {
G4FastSimulationManagerProcess* fastSimProcess =
new G4FastSimulationManagerProcess( "G4FSMP" );
// Registers the fastSimProcess with all the particles as a discrete and
// continuous process (this works in all cases; in the case that parallel
// geometries are not used, as in this example, it would be enough to
// add it as a discrete process).
auto particleIterator=GetParticleIterator();
particleIterator->reset();
while ( (*particleIterator)() ) {
G4ParticleDefinition* particle = particleIterator->value();
G4ProcessManager* pmanager = particle->GetProcessManager();
//pmanager->AddDiscreteProcess( fastSimProcess ); // No parallel geometry
pmanager->AddProcess( fastSimProcess, -1, 0, 0 ); // General
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par02PhysicsList::SetCuts() {
if ( verboseLevel > 1 ) {
G4cout << "Par02PhysicsList::SetCuts:";
}
SetCutsWithDefault();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......