// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // /// \file Par02PhysicsList.cc /// \brief Implementation of the Par02PhysicsList class #include "Par02PhysicsList.hh" #include "globals.hh" #include "G4ParticleDefinition.hh" #include "G4ProcessManager.hh" #include "G4ProcessVector.hh" #include "G4ParticleTypes.hh" #include "G4ParticleTable.hh" #include "G4Material.hh" #include "G4MaterialTable.hh" #include "G4ios.hh" #include "G4SystemOfUnits.hh" #include #include "G4FastSimulationManagerProcess.hh" #include "G4Decay.hh" #include "G4LeptonConstructor.hh" #include "G4MesonConstructor.hh" #include "G4BaryonConstructor.hh" #include "G4IonConstructor.hh" #include "G4ComptonScattering.hh" #include "G4GammaConversion.hh" #include "G4PhotoElectricEffect.hh" #include "G4eMultipleScattering.hh" #include "G4MuMultipleScattering.hh" #include "G4hMultipleScattering.hh" #include "G4eIonisation.hh" #include "G4eBremsstrahlung.hh" #include "G4eplusAnnihilation.hh" #include "G4MuIonisation.hh" #include "G4MuBremsstrahlung.hh" #include "G4MuPairProduction.hh" #include "G4hIonisation.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... Par02PhysicsList::Par02PhysicsList() : G4VUserPhysicsList() { SetVerboseLevel( 1 ); defaultCutValue = 0.1*m; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... Par02PhysicsList::~Par02PhysicsList() = default; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void Par02PhysicsList::ConstructParticle() { // In this method, static member functions should be called for all particles // which you want to use. // This ensures that objects of these particle types will be created in the program. ConstructBosons(); ConstructLeptons(); ConstructMesons(); ConstructBaryons(); ConstructIons(); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void Par02PhysicsList::ConstructBosons() { G4Geantino::GeantinoDefinition(); G4ChargedGeantino::ChargedGeantinoDefinition(); G4Gamma::GammaDefinition(); G4OpticalPhoton::OpticalPhotonDefinition(); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void Par02PhysicsList::ConstructLeptons() { G4LeptonConstructor pConstructor; pConstructor.ConstructParticle(); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void Par02PhysicsList::ConstructMesons() { G4MesonConstructor pConstructor; pConstructor.ConstructParticle(); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void Par02PhysicsList::ConstructBaryons() { G4BaryonConstructor pConstructor; pConstructor.ConstructParticle(); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void Par02PhysicsList::ConstructIons() { G4IonConstructor pConstructor; pConstructor.ConstructParticle(); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void Par02PhysicsList::ConstructProcess() { AddTransportation(); AddParameterisation(); ConstructGeneral(); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void Par02PhysicsList::AddTransportation() { //UseCoupledTransportation(); G4VUserPhysicsList::AddTransportation(); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void Par02PhysicsList::ConstructGeneral() { auto theDecayProcess = new G4Decay(); auto particleIterator=GetParticleIterator(); particleIterator->reset(); while ( (*particleIterator)() ) { G4ParticleDefinition* particle = particleIterator->value(); G4ProcessManager* pmanager = particle->GetProcessManager(); if ( theDecayProcess->IsApplicable( *particle ) ) { pmanager->AddProcess( theDecayProcess ); // set ordering for PostStepDoIt and AtRestDoIt pmanager->SetProcessOrdering( theDecayProcess, idxPostStep ); pmanager->SetProcessOrdering( theDecayProcess, idxAtRest ); } } } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void Par02PhysicsList::AddParameterisation() { G4FastSimulationManagerProcess* fastSimProcess = new G4FastSimulationManagerProcess( "G4FSMP" ); // Registers the fastSimProcess with all the particles as a discrete and // continuous process (this works in all cases; in the case that parallel // geometries are not used, as in this example, it would be enough to // add it as a discrete process). auto particleIterator=GetParticleIterator(); particleIterator->reset(); while ( (*particleIterator)() ) { G4ParticleDefinition* particle = particleIterator->value(); G4ProcessManager* pmanager = particle->GetProcessManager(); //pmanager->AddDiscreteProcess( fastSimProcess ); // No parallel geometry pmanager->AddProcess( fastSimProcess, -1, 0, 0 ); // General } } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void Par02PhysicsList::SetCuts() { if ( verboseLevel > 1 ) { G4cout << "Par02PhysicsList::SetCuts:"; } SetCutsWithDefault(); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......