210 lines
7.4 KiB
C++
210 lines
7.4 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 3rd April 2001
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// Model which knows how to draw axes.
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#include "G4AxesModel.hh"
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#include "G4ModelingParameters.hh"
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#include "G4VGraphicsScene.hh"
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#include "G4VisAttributes.hh"
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#include "G4Polyline.hh"
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#include "G4Colour.hh"
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#include "G4UnitsTable.hh"
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#include "G4ArrowModel.hh"
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#include "G4TextModel.hh"
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G4AxesModel::~G4AxesModel ()
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{
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delete fZAnnotationModel;
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delete fZLabelModel;
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delete fZAxisModel;
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delete fYAnnotationModel;
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delete fYLabelModel;
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delete fYAxisModel;
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delete fXAnnotationModel;
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delete fXLabelModel;
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delete fXAxisModel;
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}
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G4AxesModel::G4AxesModel
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(G4double x0, G4double y0, G4double z0, G4double length,
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G4double arrowWidth, const G4String& colourString,
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const G4String& description,
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G4bool withAnnotation,
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G4double textSize,
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const G4Transform3D& transform)
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{
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Construct
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(x0,y0,z0,length,arrowWidth,
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colourString,description,withAnnotation,textSize,
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transform);
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}
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// Alternative short constructor
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G4AxesModel::G4AxesModel
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(G4double x0, G4double y0, G4double z0, G4double length,
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const G4Transform3D& transform)
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{
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G4double arrowWidth = 1.;
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const G4String& colourString = "auto";
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const G4String& description = "";
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G4bool withAnnotation = true;
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G4double textSize = 10.;
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Construct
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(x0,y0,z0,length,arrowWidth,
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colourString,description,withAnnotation,textSize,
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transform);
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}
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void G4AxesModel::Construct
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(G4double x0, G4double y0, G4double z0, G4double length,
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G4double arrowWidth, const G4String& colourString,
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const G4String& description,
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G4bool withAnnotation,
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G4double textSize,
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const G4Transform3D& transform)
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{
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fXAxisModel = nullptr;
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fXLabelModel = nullptr;
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fXAnnotationModel = nullptr;
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fYAxisModel = nullptr;
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fYLabelModel = nullptr;
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fYAnnotationModel = nullptr;
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fZAxisModel = nullptr;
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fZLabelModel = nullptr;
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fZAnnotationModel = nullptr;
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fTransform = transform;
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fType = "Axes";
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fGlobalTag = fType;
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fGlobalDescription = fType + ": " + description;
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fExtent = G4VisExtent
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(x0, x0+length, y0, y0+length, z0, z0+length);
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G4Colour colour(1,1,1,1); // Default white and opaque (unless "auto").
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G4bool autoColour = false;
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if (colourString == "auto") autoColour = true;
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else {
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if (!G4Colour::GetColour(colourString, colour)) {
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G4ExceptionDescription ed;
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ed << "Colour \"" << colourString
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<< "\" not found. Defaulting to white and opaque.";
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G4Exception
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("G4AxesModel::G4AxesModel",
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"modeling0011", JustWarning, ed);
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}
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}
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G4String annotation = G4BestUnit(length,"Length");
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G4int lineSegmentsPerCircle = 6;
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G4Colour xColour(colour);
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if (autoColour) xColour = G4Colour::Red();
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fXAxisModel = new G4ArrowModel
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(x0, y0, z0, x0+length, y0, z0, arrowWidth,
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xColour, "x-axis: " + description,
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lineSegmentsPerCircle, fTransform);
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if (withAnnotation) {
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G4VisAttributes va(xColour);
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G4Text lmtext("x",G4Point3D(x0+1.05*length,y0,z0));
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lmtext.SetScreenSize(textSize);
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lmtext.SetOffset(0.5*textSize,0.5*textSize);
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lmtext.SetLayout(G4Text::centre);
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lmtext.SetVisAttributes(va);
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fXLabelModel = new G4TextModel(lmtext,fTransform);
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G4Text amtext(annotation,G4Point3D(x0+0.8*length,y0,z0));
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amtext.SetScreenSize(textSize);
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amtext.SetOffset(-1.5*textSize,-1.5*textSize);
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amtext.SetLayout(G4Text::centre);
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amtext.SetVisAttributes(va);
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fXAnnotationModel = new G4TextModel(amtext,fTransform);
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}
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G4Colour yColour(colour);
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if (autoColour) yColour = G4Colour::Green();
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fYAxisModel = new G4ArrowModel
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(x0, y0, z0, x0, y0+length, z0, arrowWidth,
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yColour, "y-axis: " + description,
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lineSegmentsPerCircle, fTransform);
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if (withAnnotation) {
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G4VisAttributes va(yColour);
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G4Text lmtext("y",G4Point3D(x0,y0+1.05*length,z0));
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lmtext.SetScreenSize(textSize);
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lmtext.SetOffset(0.5*textSize,0.5*textSize);
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lmtext.SetLayout(G4Text::centre);
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lmtext.SetVisAttributes(va);
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fYLabelModel = new G4TextModel(lmtext,fTransform);
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G4Text amtext(annotation,G4Point3D(x0,y0+0.8*length,z0));
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amtext.SetScreenSize(textSize);
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amtext.SetOffset(-1.5*textSize,-1.5*textSize);
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amtext.SetLayout(G4Text::centre);
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amtext.SetVisAttributes(va);
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fYAnnotationModel = new G4TextModel(amtext,fTransform);
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}
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G4Colour zColour(colour);
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if (autoColour) zColour = G4Colour::Blue();
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fZAxisModel = new G4ArrowModel
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(x0, y0, z0, x0, y0, z0+length, arrowWidth,
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zColour, "z-axis: " + description,
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lineSegmentsPerCircle, fTransform);
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if (withAnnotation) {
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G4VisAttributes va(zColour);
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G4Text lmtext("z",G4Point3D(x0,y0,z0+1.05*length));
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lmtext.SetScreenSize(textSize);
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lmtext.SetOffset(0.5*textSize,0.5*textSize);
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lmtext.SetLayout(G4Text::centre);
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lmtext.SetVisAttributes(va);
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fZLabelModel = new G4TextModel(lmtext,fTransform);
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G4Text amtext(annotation,G4Point3D(x0,y0,z0+0.8*length));
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amtext.SetScreenSize(textSize);
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amtext.SetOffset(-1.5*textSize,-1.5*textSize);
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amtext.SetLayout(G4Text::centre);
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amtext.SetVisAttributes(va);
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fZAnnotationModel = new G4TextModel(amtext,fTransform);
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}
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}
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void G4AxesModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler)
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{
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if (fXAxisModel) fXAxisModel-> DescribeYourselfTo(sceneHandler);
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if (fXLabelModel) fXLabelModel-> DescribeYourselfTo(sceneHandler);
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if (fXAnnotationModel) fXAnnotationModel->DescribeYourselfTo(sceneHandler);
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if (fYAxisModel) fYAxisModel-> DescribeYourselfTo(sceneHandler);
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if (fYLabelModel) fYLabelModel-> DescribeYourselfTo(sceneHandler);
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if (fYAnnotationModel) fYAnnotationModel->DescribeYourselfTo(sceneHandler);
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if (fZAxisModel) fZAxisModel-> DescribeYourselfTo(sceneHandler);
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if (fZLabelModel) fZLabelModel-> DescribeYourselfTo(sceneHandler);
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if (fZAnnotationModel) fZAnnotationModel->DescribeYourselfTo(sceneHandler);
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}
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