// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // // // John Allison 3rd April 2001 // Model which knows how to draw axes. #include "G4AxesModel.hh" #include "G4ModelingParameters.hh" #include "G4VGraphicsScene.hh" #include "G4VisAttributes.hh" #include "G4Polyline.hh" #include "G4Colour.hh" #include "G4UnitsTable.hh" #include "G4ArrowModel.hh" #include "G4TextModel.hh" G4AxesModel::~G4AxesModel () { delete fZAnnotationModel; delete fZLabelModel; delete fZAxisModel; delete fYAnnotationModel; delete fYLabelModel; delete fYAxisModel; delete fXAnnotationModel; delete fXLabelModel; delete fXAxisModel; } G4AxesModel::G4AxesModel (G4double x0, G4double y0, G4double z0, G4double length, G4double arrowWidth, const G4String& colourString, const G4String& description, G4bool withAnnotation, G4double textSize, const G4Transform3D& transform) { Construct (x0,y0,z0,length,arrowWidth, colourString,description,withAnnotation,textSize, transform); } // Alternative short constructor G4AxesModel::G4AxesModel (G4double x0, G4double y0, G4double z0, G4double length, const G4Transform3D& transform) { G4double arrowWidth = 1.; const G4String& colourString = "auto"; const G4String& description = ""; G4bool withAnnotation = true; G4double textSize = 10.; Construct (x0,y0,z0,length,arrowWidth, colourString,description,withAnnotation,textSize, transform); } void G4AxesModel::Construct (G4double x0, G4double y0, G4double z0, G4double length, G4double arrowWidth, const G4String& colourString, const G4String& description, G4bool withAnnotation, G4double textSize, const G4Transform3D& transform) { fXAxisModel = nullptr; fXLabelModel = nullptr; fXAnnotationModel = nullptr; fYAxisModel = nullptr; fYLabelModel = nullptr; fYAnnotationModel = nullptr; fZAxisModel = nullptr; fZLabelModel = nullptr; fZAnnotationModel = nullptr; fTransform = transform; fType = "Axes"; fGlobalTag = fType; fGlobalDescription = fType + ": " + description; fExtent = G4VisExtent (x0, x0+length, y0, y0+length, z0, z0+length); G4Colour colour(1,1,1,1); // Default white and opaque (unless "auto"). G4bool autoColour = false; if (colourString == "auto") autoColour = true; else { if (!G4Colour::GetColour(colourString, colour)) { G4ExceptionDescription ed; ed << "Colour \"" << colourString << "\" not found. Defaulting to white and opaque."; G4Exception ("G4AxesModel::G4AxesModel", "modeling0011", JustWarning, ed); } } G4String annotation = G4BestUnit(length,"Length"); G4int lineSegmentsPerCircle = 6; G4Colour xColour(colour); if (autoColour) xColour = G4Colour::Red(); fXAxisModel = new G4ArrowModel (x0, y0, z0, x0+length, y0, z0, arrowWidth, xColour, "x-axis: " + description, lineSegmentsPerCircle, fTransform); if (withAnnotation) { G4VisAttributes va(xColour); G4Text lmtext("x",G4Point3D(x0+1.05*length,y0,z0)); lmtext.SetScreenSize(textSize); lmtext.SetOffset(0.5*textSize,0.5*textSize); lmtext.SetLayout(G4Text::centre); lmtext.SetVisAttributes(va); fXLabelModel = new G4TextModel(lmtext,fTransform); G4Text amtext(annotation,G4Point3D(x0+0.8*length,y0,z0)); amtext.SetScreenSize(textSize); amtext.SetOffset(-1.5*textSize,-1.5*textSize); amtext.SetLayout(G4Text::centre); amtext.SetVisAttributes(va); fXAnnotationModel = new G4TextModel(amtext,fTransform); } G4Colour yColour(colour); if (autoColour) yColour = G4Colour::Green(); fYAxisModel = new G4ArrowModel (x0, y0, z0, x0, y0+length, z0, arrowWidth, yColour, "y-axis: " + description, lineSegmentsPerCircle, fTransform); if (withAnnotation) { G4VisAttributes va(yColour); G4Text lmtext("y",G4Point3D(x0,y0+1.05*length,z0)); lmtext.SetScreenSize(textSize); lmtext.SetOffset(0.5*textSize,0.5*textSize); lmtext.SetLayout(G4Text::centre); lmtext.SetVisAttributes(va); fYLabelModel = new G4TextModel(lmtext,fTransform); G4Text amtext(annotation,G4Point3D(x0,y0+0.8*length,z0)); amtext.SetScreenSize(textSize); amtext.SetOffset(-1.5*textSize,-1.5*textSize); amtext.SetLayout(G4Text::centre); amtext.SetVisAttributes(va); fYAnnotationModel = new G4TextModel(amtext,fTransform); } G4Colour zColour(colour); if (autoColour) zColour = G4Colour::Blue(); fZAxisModel = new G4ArrowModel (x0, y0, z0, x0, y0, z0+length, arrowWidth, zColour, "z-axis: " + description, lineSegmentsPerCircle, fTransform); if (withAnnotation) { G4VisAttributes va(zColour); G4Text lmtext("z",G4Point3D(x0,y0,z0+1.05*length)); lmtext.SetScreenSize(textSize); lmtext.SetOffset(0.5*textSize,0.5*textSize); lmtext.SetLayout(G4Text::centre); lmtext.SetVisAttributes(va); fZLabelModel = new G4TextModel(lmtext,fTransform); G4Text amtext(annotation,G4Point3D(x0,y0,z0+0.8*length)); amtext.SetScreenSize(textSize); amtext.SetOffset(-1.5*textSize,-1.5*textSize); amtext.SetLayout(G4Text::centre); amtext.SetVisAttributes(va); fZAnnotationModel = new G4TextModel(amtext,fTransform); } } void G4AxesModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler) { if (fXAxisModel) fXAxisModel-> DescribeYourselfTo(sceneHandler); if (fXLabelModel) fXLabelModel-> DescribeYourselfTo(sceneHandler); if (fXAnnotationModel) fXAnnotationModel->DescribeYourselfTo(sceneHandler); if (fYAxisModel) fYAxisModel-> DescribeYourselfTo(sceneHandler); if (fYLabelModel) fYLabelModel-> DescribeYourselfTo(sceneHandler); if (fYAnnotationModel) fYAnnotationModel->DescribeYourselfTo(sceneHandler); if (fZAxisModel) fZAxisModel-> DescribeYourselfTo(sceneHandler); if (fZLabelModel) fZLabelModel-> DescribeYourselfTo(sceneHandler); if (fZAnnotationModel) fZAnnotationModel->DescribeYourselfTo(sceneHandler); }