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geant4/source/visualization/Vtk/include/G4VtkViewer.hh
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2022-12-09 14:43:28 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// John Allison 5th April 2001
// A template for a simplest possible graphics driver.
//?? Lines or sections marked like this require specialisation for your driver.
#ifndef G4VTKVIEWER_HH
#define G4VTKVIEWER_HH
// #define G4VTKDEBUG // Comment this out to suppress debug code.
#include "G4VViewer.hh"
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wextra-semi"
#include "vtkObject.h"
#include "vtkAutoInit.h"
#include "vtkCamera.h"
#include "vtkLight.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkInteractorStyleTrackballCamera.h"
#include "vtkInteractorStyleTerrain.h"
#include "vtkTextActor.h"
#pragma GCC diagnostic pop
VTK_MODULE_INIT(vtkRenderingOpenGL2)
VTK_MODULE_INIT(vtkInteractionStyle);
VTK_MODULE_INIT(vtkRenderingFreeType)
class vtkGeant4Callback : public vtkCommand
{
public:
static vtkGeant4Callback* New() {return new vtkGeant4Callback;}
vtkGeant4Callback() { fVP = nullptr; }
void SetGeant4ViewParameters(G4ViewParameters *VP) { fVP = VP;}
void SetVtkInitialValues(G4double parallelScaleIn, G4double cameraDistanceIn)
{
parallelScale = parallelScaleIn;
cameraDistance = cameraDistanceIn;
}
virtual void Execute(vtkObject *caller, unsigned long, void*)
{
vtkRenderer *ren = static_cast<vtkRenderer *>(caller);
vtkCamera *cam = ren->GetActiveCamera();
//G4cout << cam->GetFocalPoint()[0] << " " << cam->GetFocalPoint()[1] << " " << cam->GetFocalPoint()[2] << G4endl;
//
// G4cout << cam->GetPosition()[0] << " " << cam->GetPosition()[1] << " " << cam->GetPosition()[2] << G4endl;
auto cp = cam->GetPosition();
auto fp = cam->GetFocalPoint();
auto ud = cam->GetViewUp();
fVP->SetCurrentTargetPoint(G4Point3D(fp[0],fp[1],fp[2]));
fVP->SetViewpointDirection((G4Point3D(cp[0],cp[1],cp[2]) -
G4Point3D(fp[0],fp[1],fp[2])).unit());
fVP->SetUpVector(G4Vector3D(ud[0],ud[1], ud[2]));
if(cam->GetParallelProjection()) {
fVP->SetZoomFactor(parallelScale/cam->GetParallelScale());
}
else {
auto cd = std::sqrt(std::pow(cp[0]-fp[0],2) +
std::pow(cp[1]-cp[1],2) +
std::pow(cp[2]-cp[2],2));
fVP->SetZoomFactor(cameraDistance/cd);
}
}
protected:
G4ViewParameters *fVP;
G4double parallelScale;
G4double cameraDistance;
};
class vtkInfoCallback : public vtkCommand
{
public:
static vtkInfoCallback *New() { return new vtkInfoCallback; }
vtkInfoCallback() {
t1 = std::chrono::steady_clock::now();
t2 = std::chrono::steady_clock::now();
}
void SetTextActor(vtkTextActor *txt) { this->TextActor = txt; }
virtual void Execute(vtkObject *caller, unsigned long, void*)
{
vtkRenderer *ren = static_cast<vtkRenderer *>(caller);
int nActors = ren->GetActors()->GetNumberOfItems();
vtkCamera *cam = ren->GetActiveCamera();
if(!cam) return;
double *pos = cam->GetPosition();
double *foc = cam->GetFocalPoint();
double viewAngle = cam->GetViewAngle();
double distance = cam->GetDistance();
double parallelScale = cam->GetParallelScale();
if(!pos) return;
// Get current time
t2 = std::chrono::steady_clock::now();
// Frame rate calculation
std::chrono::duration<double> tdiff = t2-t1;
t1 = t2;
float fps = 1.0/tdiff.count();
// String for display
snprintf(this->TextBuff,sizeof this->TextBuff,
"camera position : %.1f %.1f %.1f \n"
"camera focal point : %.1f %.1f %.1f \n"
"view angle : %.1f\n"
"distance : %.1f\n"
"parallel scale : %.1f\n"
"number actors : %i\n"
"fps : %.1f",pos[0], pos[1], pos[2], foc[0], foc[1], foc[2], viewAngle, distance, parallelScale, nActors, fps);
if(this->TextActor) {
this->TextActor->SetInput(this->TextBuff);
}
}
protected:
vtkTextActor *TextActor;
char TextBuff[256];
std::chrono::time_point<std::chrono::steady_clock> t1;
std::chrono::time_point<std::chrono::steady_clock> t2;
};
class G4VtkViewer: public G4VViewer {
public:
G4VtkViewer(G4VSceneHandler&, const G4String& name);
void Initialise();
virtual ~G4VtkViewer();
void SetView();
void ClearView();
void DrawView();
void ShowView();
void FinishView();
void DrawViewHUD();
void DrawShadows();
void ExportScreenShot(G4String, G4String);
void ExportOBJScene(G4String);
void ExportVRMLScene(G4String );
void ExportVTPScene(G4String );
void ExportView(){};
void SetGeant4View(){};
vtkNew<vtkTextActor> infoTextActor;
vtkNew<vtkInfoCallback> infoCallback;
vtkNew<vtkGeant4Callback> geant4Callback;
vtkSmartPointer<vtkLight> light;
vtkNew<vtkCamera> camera;
vtkNew<vtkRenderer> renderer;
vtkRenderWindow* _renderWindow;
vtkRenderWindowInteractor* renderWindowInteractor;
private:
G4bool firstSetView = true;
};
#endif