Files
geant4/source/visualization/Tree/include/G4VTreeSceneHandler.hh
T
2016-06-09 14:55:03 +02:00

88 lines
3.5 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4VTreeSceneHandler.hh,v 1.18 2006/06/29 21:24:47 gunter Exp $
// GEANT4 tag $Name: geant4-08-02 $
//
//
// John Allison 5th April 2001
// A base class for a scene handler to dump geometry hierarchy.
// In the derived class, override G4VScenehandler::RequestPrimitives
// to implement dump of the geometry hierarchy.
#ifndef G4VTREESCENEHANDLER_HH
#define G4VTREESCENEHANDLER_HH
#include "G4VSceneHandler.hh"
#include "G4PhysicalVolumeModel.hh"
#include <vector>
#include <set>
class G4VPhysicalVolume;
class G4LogicalVolume;
class G4ModelingParameters;
class G4VTreeSceneHandler: public G4VSceneHandler {
public:
G4VTreeSceneHandler(G4VGraphicsSystem& system,
const G4String& name);
virtual ~G4VTreeSceneHandler ();
void PreAddSolid (const G4Transform3D& objectTransformation,
const G4VisAttributes&);
void PostAddSolid ();
////////////////////////////////////////////////////////////////
// Functions not used but required by the abstract interface.
virtual void BeginPrimitives (const G4Transform3D&) {}
virtual void EndPrimitives () {}
virtual void AddPrimitive (const G4Polyline&) {}
virtual void AddPrimitive (const G4Text&) {}
virtual void AddPrimitive (const G4Circle&) {}
virtual void AddPrimitive (const G4Square&) {}
virtual void AddPrimitive (const G4Polyhedron&) {}
virtual void AddPrimitive (const G4NURBS&) {}
virtual void AddPrimitive (const G4Polymarker&) {}
virtual void AddPrimitive (const G4Scale&) {}
virtual void BeginModeling();
virtual void EndModeling();
protected:
// In the derived class, override G4VScenehandler::RequestPrimitives
// to implement dump of the geometry hierarchy.
static G4int fSceneIdCount; // Counter for Tree scene handlers.
const G4Transform3D* fpCurrentObjectTransformation;
std::set<G4LogicalVolume*> fDrawnLVStore; // Stores encountered LVs.
};
#include "G4VTreeSceneHandler.icc"
#endif