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geant4/examples/basic/B5/src/DriftChamberHit.cc
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2025-12-05 08:54:02 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// ********************************************************************
//
/// \file DriftChamberHit.cc
/// \brief Implementation of the B5::DriftChamberHit class
#include "DriftChamberHit.hh"
#include "G4AttDef.hh"
#include "G4AttDefStore.hh"
#include "G4AttValue.hh"
#include "G4Circle.hh"
#include "G4Colour.hh"
#include "G4SystemOfUnits.hh"
#include "G4UIcommand.hh"
#include "G4UnitsTable.hh"
#include "G4VVisManager.hh"
#include "G4VisAttributes.hh"
namespace B5
{
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4ThreadLocal G4Allocator<DriftChamberHit>* DriftChamberHitAllocator;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
DriftChamberHit::DriftChamberHit(G4int layerID) : fLayerID(layerID) {}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4bool DriftChamberHit::operator==(const DriftChamberHit& /*right*/) const
{
return false;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DriftChamberHit::Draw()
{
auto visManager = G4VVisManager::GetConcreteInstance();
if (!visManager) return;
G4Circle circle(fWorldPos);
circle.SetScreenSize(2);
circle.SetFillStyle(G4Circle::filled);
G4VisAttributes attribs(G4Colour::Yellow());
circle.SetVisAttributes(attribs);
visManager->Draw(circle);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
const std::map<G4String, G4AttDef>* DriftChamberHit::GetAttDefs() const
{
G4bool isNew;
auto store = G4AttDefStore::GetInstance("DriftChamberHit", isNew);
if (isNew) {
(*store)["HitType"] = G4AttDef("HitType", "Hit Type", "Physics", "", "G4String");
(*store)["ID"] = G4AttDef("ID", "ID", "Physics", "", "G4int");
(*store)["Time"] = G4AttDef("Time", "Time", "Physics", "G4BestUnit", "G4double");
(*store)["Pos"] = G4AttDef("Pos", "Position", "Physics", "G4BestUnit", "G4ThreeVector");
}
return store;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
std::vector<G4AttValue>* DriftChamberHit::CreateAttValues() const
{
auto values = new std::vector<G4AttValue>;
values->push_back(G4AttValue("HitType", "DriftChamberHit", ""));
values->push_back(G4AttValue("ID", G4UIcommand::ConvertToString(fLayerID), ""));
values->push_back(G4AttValue("Time", G4BestUnit(fTime, "Time"), ""));
values->push_back(G4AttValue("Pos", G4BestUnit(fWorldPos, "Length"), ""));
return values;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DriftChamberHit::Print()
{
G4cout << " Layer[" << fLayerID << "] : time " << fTime / ns << " (nsec) --- local (x,y) "
<< fLocalPos.x() << ", " << fLocalPos.y() << G4endl;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
} // namespace B5